Aenghus
Explorer
Well I think the issue I have with the design of the ranger being "the" archery class was... why does the Ranger get to be effective at both melee and ranged combat (along with more skills) but the supposed master of combat is almost totally ineffective in a fight that went ranged... like really... you're the combat class and all it takes is climbing or flying to neutralize you? That seems absurd in a world with the creatures of D&D...
In my 4e experience effective rangers picked one of melee or ranged. The balanced option was potentially viable but meant boosting Str and Dex to stay viable and got increasingly expensive in maintaining a variety of magic weapons, and wouldn't be as good at either as a specialist.
As regards climbing and flying foes, javelins and other thrown weapons were the Str-friendly low investment alternative for some sort of missile ability in 3e and 4e.
But you get into a chicken and egg situation in this regard. IMO a DM should take into account the strengths and weaknesses of the PCs in his party and not exploit either unduly. My current group call themselves the Longshots as an ironic indication of their lack of missile ability. I don't give them a free pass on this, but neither do I slaughter them for daring to have a weakness with a procession of foes aimed directly at their weaknesses.