D&D 5E What are the "True Issues" with 5e?


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Maybe we just have different tastes in actions movies. Because I wouldn’t want an action movie to bother with things like cubic feet dug per hour by hand with a shovel. Maybe some scientist mentions it in the background as the action rolls through, but it should never actually matter to the story.
it should matter, it just does not need to be mentioned in the movie
 



If I pay them $50 for a book, it should include rules for these things. Why have 5% or whatever of your player base google it.
You're paying too much for the book to begin with. There's so much that's not in the book that you'll have to Google anyway. It's an arbitrary line in the sand. Your line is simply in a different place than mine.
it should matter, it just does not need to be mentioned in the movie
But it really doesn't. Because, importantly, movies...especially action movies...are not trying to simulate real-world physics. If they were, they'd be documentaries instead of action movies...and their audiences would reflect that.
and doves fly by in slow motion... yeah, not interested in the least
Sure. You do you. But that is how movies work and that is the topic of this tangent, so...
you are free to ignore them, much easier than coming up with them, which is why I want them in the book
I've found the opposite to be true. When rules exist in a book people have this weird fascination with following them. All of them. To the letter. Considering how terrible most of those rules are, it's far...far easier to make them up yourself. There's an entire RPG scene focused on that, Free Kriegsspiel Renaissance.
 

You're paying too much for the book to begin with. There's so much that's not in the book that you'll have to Google anyway. It's an arbitrary line in the sand. Your line is simply in a different place than mine.
sure, but at least my line includes more stuff / pages to justify that price ;)

But it really doesn't. Because, importantly, movies...especially action movies...are not trying to simulate real-world physics. If they were, they'd be documentaries instead of action movies...and their audiences would reflect that.
I guess it depends on what action movie we talk of. I see no problem with the movie giving them a realistic time to do something instead of the ten seconds that are shown in the movie of them doing it. Also, I am not really a fan of the action movies we get these days precisely because they are so unrealistic that they bore me with their focus on visuals over story / logic / realism.

Sure. You do you. But that is how movies work and that is the topic of this tangent, so...
I thought this is about what the TTRPG should be like, and if it is close to today's action movies, I am not interested

I've found the opposite to be true. When rules exist in a book people have this weird fascination with following them. All of them. To the letter.
that never was my problem, I threw out plenty of stuff in 1e already, and that never changed ;)

Considering how terrible most of those rules are, it's far...far easier to make them up yourself. There's an entire RPG scene focused on that, Free Kriegsspiel Renaissance.
maybe, but I am sure I do not have to pay $50 for their rulebooks ;)
 

If I pay them $50 for a book, it should include rules for these things. Why have 5% or whatever of your player base google it.
Because the designers would rather include things that most players would actually use, like more subclasses and spells, rather that niche rules that most tables would never use. Books have limited space, you can't include everything.

you are free to ignore them, much easier than coming up with them, which is why I want them in the book
The simplicity and stream lined rules are one of the major reasons 5e has been so popular. Most players just don't care about that level of detail. Like I said, books have limited space, and can't include everything. Adding lots of detailed rules that most groups are never going to use just isn't a good use of space. For better or worse WotC isn't trying to cover every play style possible. D&D is trying to appeal to as biggest audience possible. This is an area where 3pp books would be a better option.
 

and doves fly by in slow motion... yeah, not interested in the least
I thought this is about what the TTRPG should be like, and if it is close to today's action movies, I am not interested
Um, @mamba, I'm not sure how to break this to you, but apparently you've been in a coma for over 30 years, because your description of "today's action movies" is referencing a stylistic tic of a a brilliant director most prolific in the 1980s and very early 1990s (John Woo)!

What was the last action movie you watched? A Better Tomorrow? The Killer? Hard Boiled?
 

If I pay them $50 for a book, it should include rules for these things. Why have 5% or whatever of your player base google it.
A $50 book ths does everything that 95% want...? Sounds like a pretty good deal. WotC cannot make a book thst does every for everyone, that's just not possible.
 

sure, but at least my line includes more stuff / pages to justify that price ;)
It doesn't though. Page count isn't free. Including the rules you want either means adding more pages, and increasing the cost, or not including other rules, that are more popular and will be used by more players. Adding the rules you want, actually makes it worse for me, and lots of other players.
 

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