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What are you favorite/least favorite Dungeon Adventures

Best:
Tallow's Deep #18
Thiondar's Legacy #30
Ex Libris #29

I'll have a couple more to add after I remember the actual titles.

Ex Libris is also very good. I've run it two or three times, and the look on the player's faces when they figure out what's going on is priceless.

Anything by Willie Walsh is great.
 

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Favorites:
Mad God's Key (yeah, me too.)
Racing the Snake

I'm taking a shine of Mask of Diamond Tears, but I have yet to run it.

Least Favorite:

I'm sure there are worse adventures, but the one that I actually ran that soured me was Spire of Long Shadows. It seemed creepy and moody, but the opposition was way overpowering for the described levels.
 
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Current favorite: "Last breaths of Ashenport"

Least favorite: "House of Cards", a very old AD&D Dungeon module, where every door in the dungeon is enchanted with a card from the Deck of Many Things, and you must draw the card to open the door...

I believe the module is for PCs of 12-14 level and our sadistic DM put us through it at fifth level


...needless to say, no one survived, except for the Barbarian, who escaped rich and with "the emnity of a demon", and my Paladin, who used the "escape" card and wasn't allowed to save anyone except for himself and since he saved himself, the DM decided he would lose his powers :]
 
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Favorites:
Mad God's Key (yeah, me too.)
Racing the Snake

I'm taking a shine of Mask of Diamond Tears, but I have yet to run it.

Least Favorite:

I'm sure there are worse adventures, but the one that I actually ran that soured me was Spire of Long Shadows. It seemed creepy and moody, but the opposition was way overpowering for the described levels.

Racing the Snake read through as an awesome adventure. Running it actually proved to be a bit difficult. The premise of the adventure is that 1 PC pretends to be a female that a Yuan-Ti assassin is trying to kill before she is married. The trouble with that is you basically end up with an adventure where 1 PC supposedly has to stay out of combat while the rest of the group does their thing.

The other problem came from a random encounter table in the adventure. The group was still several days away from their destination when one of the PC's was turned to stone by a Cockatrice. At the adventure's recommended level Stone to Flesh was beyond the casting abilities of even a straight caster PC. So rather than have 1 PC out of the game for several sessions, and another PC trying to hide when combat began I just fast forwarded the adventure.

So the adventure definitely sounded cool, but the execution left a lot to be desired. It was the only adventure I have run that fell completely flat.

Olaf the Stout
 

Racing the Snake read through as an awesome adventure. Running it actually proved to be a bit difficult. The premise of the adventure is that 1 PC pretends to be a female that a Yuan-Ti assassin is trying to kill before she is married. The trouble with that is you basically end up with an adventure where 1 PC supposedly has to stay out of combat while the rest of the group does their thing.

I can definitely see how that might be a strength or a weakness depending on the pc (and player) concerned. In my case, it was an interesting tactical conundrum that the players enjoyed and turned to their advantage.

The other problem came from a random encounter table in the adventure. The group was still several days away from their destination when one of the PC's was turned to stone by a Cockatrice.

Ooh, ow. That I can see as a problem, but it wasn't for me, as I have a philosophy that random encounter charts are my slave, not my master. And if you've ever heard my diatribe on bodaks, you could probably guess what i'd do with a cockatrice encounter. :)
 

I really liked Beast of Burden from issue #100. It had a really nice illustration of the beast, and the concept was really cool. I liked the idea of a tribe living on the back of a giant beast. I used it in place of the first chapter in the Dead Gods adventure and had it take place on the Beastlands.
 

I was a fan of the first 2 Age of Worm adventures as well as the Shackled City one where the group interrupts an Evil society meeting at a manor. My party was awesome in that one and we still talk about it to this day.
 

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