Hawk Diesel
Adventurer
Even if you only have a .25% chance to fumble per hit, the character with more attacks per round is still more likely to fumble.
Assume 4 hits per turn, that's a 1% chance per turn.
Compare that to a halfling rogue that has a .125% chance to fumble per turn (depending on how you handle halfling luck).
Reducing the chance of crits doesn't reduce the difference between people that have more attacks. A person that has twice as many attacks is going to fumble twice as often if all other factors are the same.
But it's a weird mechanic IMHO. If you're only fumbling 1% of the time, what's the point other than a lot of extra rolls? Why should the human fighter fumble 8 times more often that his halfling rogue buddy?
I think you may have misunderstood what I was saying. In the system I propose, when someone rolls a natural 1, they make the attack again. If that attack would miss, the natural 1 is confirmed and the attack is considered a fumble. If the attack would hit, then the natural 1 is only considered a miss.
For a fighter (let's assume they have 3 attacks), if they roll a natural 1, they would have to make the attack again with 2 rerolls (1 reroll for each extra attack, sort of like super advantage) to attempt to hit the target AC. If they miss all three of those confirm attempts, only then would a fumble occur. Otherwise, the attack is considered a miss.
Thus, while a fighter will automatically miss 5%, they would fumble less often when they do roll a natural 1 because they would get more chances to avoid confirming the fumble.
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