What are your RPG plans for 2022?


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Finish the two campaigns my group is currently on - I'm playing in both, which is unusual.
Prepare a TOR campaign that I'll offer to run to replace one of those when they reach a suitable finishing point - which should certainly happen in the next few months for our Forbidden Lands game.
Finish writing and testing a project I'm working on for Runequest: Glorantha. If it comes out this year - unlikely though that it - it'll be on the Jonstown Compendium and my first paid RPG work since the 1980s.
 

The main challenge for this year will be balancing the time for gaming with completing my research and writing my PhD thesis (I'm on a leave from teaching which will expire in about a year).

I'm planning to finish my extended Dragon Heist remix in a couple of months.
I will keep running my Saltmarsh campaign (maybe alternating every now and then with some OSE).
I will keep playing in a somewhat sporadic Scum 'n' Glory game (our schedules align poorly).
If RMU (the new edition of Rolemaster) does finally come out, I'd like to run or play a one-shot game.

EDIT: I forgot the very slow moving PBEM AD&D1e game in which I play. We started in 2007 and it is still going on!
 

What attracts you to Cole's material?

"Delvers to Grow" provided an easy-to-understand and easy-to-use product for Dungeon Fantasy which helped to make character creation better for members of my group who are intimidated by learning new games, while also retaining the flexibility of GURPS.

Combined with the setting materials he has, it provides a good entry into a game system I enjoy which helps teach the system to others using a format they're more familiar with (due to a resemblance to how games like Pathfinder or D&D are organized).

 

Continue running my WWN/OSE mashup sandbox hexcrawl campaign. We’ve a couple of adventures so far, and the chemistry between PCs is fantastic. I really want to see whether they can make it into the ruined capital or not (going to have to play to find out!).
 

Run my Zweihander fantasy campaign for another 30 or so sessions, then shift over to Degenesis, using the Zweihander rules.

Run my 5e fantasy campaign for another 5 or 6 sessions, and then shift to a modern-day zombie campaign using Ultamodern 5e, adjusted for the tech level.
 

I am out of games and out of groups to play with unless this pandemic goes away. So I've decided to take advantage of this hiatus to reignite my own little 4th Edition Renaissance. (I guess it's like the OSR movement, but with more tactics and controversy!) I've already got the ball going with a few projects that began with the following:
This year, I will continue to focus on 4e by:
  • Creating more workbooks with OneNote
  • Building (and running?) a Heroic-tier campaign
  • Designing a better game system based on 4th Edition D&D.
And if there's time, I'll play some board games and paint some minis, too.
 




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