Several people have mentioned that they give penalties or bonuses to characters based on the prompt arrival of the players. I have never understood the need to do this, and would be hesitant to play in a game where this sort of draconian time management tool is used.
My current group consists of myself and nine players. We are all in our 30s or 40s (one will turn 50 soon), and several of us have jobs where we are on call. This means that we can be called into work at a moments notice, and has happened a couple of times as people were on their way to the game. According to some of these rules, that player would be penalized for something out of their control. Several of the players have to travel long distances (70 or more miles). In Minnesota, in the winter, this can be very unpredictable.
My rule has always been to try and arrive on time. I understand that occasionally you might be late, but try not to make a habit of it.
I am curious as to why people who have this rule feel the need to use it. Is your group of players habitually tardy? Was this rule implemented because of a single player, or because of the group in general? How often is this rule enforced? Are there other ways outside of game play that a player can gain or lose experience for their character?
My current group consists of myself and nine players. We are all in our 30s or 40s (one will turn 50 soon), and several of us have jobs where we are on call. This means that we can be called into work at a moments notice, and has happened a couple of times as people were on their way to the game. According to some of these rules, that player would be penalized for something out of their control. Several of the players have to travel long distances (70 or more miles). In Minnesota, in the winter, this can be very unpredictable.
My rule has always been to try and arrive on time. I understand that occasionally you might be late, but try not to make a habit of it.
I am curious as to why people who have this rule feel the need to use it. Is your group of players habitually tardy? Was this rule implemented because of a single player, or because of the group in general? How often is this rule enforced? Are there other ways outside of game play that a player can gain or lose experience for their character?