We're pretty informal (Core group is Me, my wife, our two teenaged sons, our best friends, and one day, their son when he's old enough, usually between 8 and 10), but a lot of these serve as a framework to illustrate the way we play.
wilder_jw said:
Sometimes, people can't show up, stuff happens at the last minute, particularly when you game with people with small children or who work in carry-a-pager-and-cell-phone jobs. If people can't make it, we'll play a one-shot of something else.
wilder_jw said:
2. Characters – Please have an updated character sheet available to the DM. If possible, your character will be removed from the current action – and removed from danger – but will receive no XP. If that’s not possible, your character will be played by the group, with the DM as final arbiter. The character will be at risk, and will earn one-half normal XP.
I usually design our sheets with campaign-specific imagery and layout, so I always have a copy on my hard drive. No biggie to print it out.
wilder_jw said:
3. If two players are absent, the game will be cancelled. It’s the responsibility of the second canceling player to notify the other players by phone and email that the game is cancelled.
B. Punctuality
See above.
wilder_jw said:
2. Carrot and Stick – The first player to arrive on time (other than the host) will receive a 50 XP per level bonus. The last player to arrive, if late, will receive a 50 XP per level penalty. In both cases, people who arrive together will split the award or penalty.
I don't use XP, more or less. We discuss how much progress characters have mde in the adventure, and where everyone feels comfortable, and assign a "percent of level" instead. My group is all currently at 30 percent of the next level after our last session.
wilder_jw said:
We cook dinner for the group, and everyone brings snacks to share.
wilder_jw said:
B. Drinks – All drinks are fine.
No alcohol. I don't remain friends with people who use it in RL.
wilder_jw said:
C. Cigarettes – Please smoke only outdoors.
D. Drugs – Drug use is your business, as long as it doesn’t have a significant negative impact on the game. If you’ve got good stuff and are willing to share, feel free to ask around. (You did bring enough for the whole class, right?)
No tobacco. I don't remain friends with people who use it in RL.
Show me drugs? I'm calling 911. You will be arrested if you don't catch me calling. I will press charges.
wilder_jw said:
III. Etiquette
A. Dice – Any die rolled off the table doesn’t count and will be re-rolled. Any die that is even questionably cocked will be re-rolled.
Same here, except if I can kinda read a cocked die, close enough.
wilder_jw said:
B. Laptops – Please no laptops at the table, except for the DM. PDAs or tablet PCs are fine.
No problem there, just when we're (by group consensus) gaming instead of chatting (see below), try to use some of your attention on the game.
wilder_jw said:
C. Out of Character Comments – Because we’re all friends and like to socialize, it’s would be counter-productive to ban OOC chatter. But try to keep it under control.
See above for group composition. The game flows in and out of the time spent. We tend to get a 50/50 mix of gaming and other stuff.
wilder_jw said:
D. Time – Players should begin definite actions for their characters within 15 seconds after the character comes up in the Initiative Order. If not, the character will be assumed to be delaying. Some allowance will be made for players with less familiarity with the rules.
We only use the rules as a suggestion... what's more cool and cionematic and dramatic counts more than the actual role. Dice rolls are usually counted High/Low as Pass/Fail, unless its a 20 or a 1.
wilder_jw said:
E. Advice – Out of Character advice on tactics should only be given if solicited.
Meh. Not for us. Peanut Gallerying and Armchair Quarterbacking is frequent.
wilder_jw said:
F. Metagaming – Metagaming is rude and reduces the fun for everyone. Eliminating it completely is impossible, but limit it as much as possible.
I don't think I understand the term, never have. If you're playing a game, how can you metagame? Its like people who complain about comics or movies... Its just the way it works there, rules of the world.
wilder_jw said:
IV. Projects for Players
A. Background – A good character background or introduction (typically one or two pages, from an In Character perspective, or in short story form) earns the writer a one-time-per-character 200 XP bonus.
Meh. Backgrounds evolve spontaneously in story-based play. The more they give me, the more they know I can't give them later as part of a good story slot.
wilder_jw said:
B. Logging – Writing a detailed log of a session (typically one to two pages, from an In Character perspective) earns the writer a 50 XP per level bonus. Only one log per session is needed; if two or more players want to log, they can rotate sessions.
wilder_jw said:
Again, too much effort. We're not writiing novels. Everyone can discuss details from years ago anyway, and if we don't remember, we come up with something that plausibly could have happened and move on.
wilder_jw said:
C. Creating – Designing a detailed NPC, location, magic item, spell or something similar (typically a page or so) will earn a bonus of 25 to 50 XP per level, if useable by the DM, and depending on how useful it is. This is limited to once per player per session.
Erm. Wow. No thanks. We all add to the setting and flow of the sotry as we go.
wilder_jw said:
V. Disputes
A. Rules Disputes
See above. Rules are mostly window dressing, but someone can always look up how it was supposed to have been done, if anyone cares. No one usually does.
wilder_jw said:
3. Sicilian Clause – If death is on the line, the DM will almost always be more lenient with both rules above.
There's thee xception. We don't have random deaths, any more than your favourite weekly TV series does. Character deaths are planned in advance, and are meaningful and dramatic.
wilder_jw said:
B. In Character Disputes – Please be very clear when an argument or dispute is between characters. A dispute between characters should never be taken personally by the players, and all players involved need to take every step to be sure it is not.
Good drama, and all involved have been on one end or another of changing the other's diapers.
wilder_jw said:
C. Out of Character Disputes – We have very rarely had these. If one arises, immediately put it aside until after the game. Period. Then, preferably, grab a mediator to talk things out.
Its never come up.
-Doc Anom
Edit: Forgot one so basic its not on my mind.
cybertalus said:
No one is to mark on my battlemat with anything other than a pen I have handed them.
Ours: No miniatures. EVER. No counters. Nuh-uh. If we want to play HeroClix, we'll play HeroClix.