GlassJaw said:
Some of the rules must have been implemented for a reason. Are there players in your group that you don't get along with or something? Are there players you don't trust or know very well?
I really don't understand how a rule encouraging punctuality has anything to do -- at all -- with not getting along with players, not trusting players, or not knowing players. That's a truly bizarre leap.
The rule came about because there are two players who were consistently late for no good reason. We get along fine with those players, trust those players, and have known those players for years -- shocking, I know -- but nothing else seems to motivate these players to leave their home in time to make it to the game. Since the rule came into play, their punctuality has markedly improved.
The game is supposed to be fun. Punishing a player for something that might be out of their control isn't fun for anyone.
Again, this is a bizarre leap. First, I refuse to believe that anyone is
consistently late due to circumstances beyond their control. Second, if they're occasionally late due to circumstances beyond their control, 50 XP/level is hardly the equivalent of a flogging. They can make it up by, for example, agreeing to do a log of a session. Third, waiting for chronically tardy players, week after week after week ...
that's what I consider "no fun for anyone."
A few people have mentioned that they wouldn't game in a group with such "uptight" codified rules. I find that both interesting and gratifying, because
I wouldn't have a player in my game who wasn't willing to make a concrete commitment to certain rules, especially the commitment to showing up for the game, and showing up for the game on time. So it works out nicely.