D&D 5E What armor can druids wear? Is there a way to get a decent AC?

samursus

Explorer
Barkskin is a 2nd level spell that lasts up to an hour (no scaling). I would rule it acts as armor only, allowing Dex, shield and whatever other bonuses one would stack with armor.
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Barkskin is a 2nd level spell that lasts up to an hour (no scaling). I would rule it acts as armor only, allowing Dex, shield and whatever other bonuses one would stack with armor.

Of course, you as DM can rule it thus, but that is not what the spell description says, however.

This. Or look at the unarmored AC boosts for barbarian and monk.

Barkskin isn't just a slight difference in phrasing, that can be chalked up to natural language. It's dramatically different. As I interpret it, then, anything that adds to your AC simply has no effect while you're barkskinned until it exceeds 16. Thus:

Barkskin = AC 16.
Barkskin + Dex 20 = AC 16.
Barkskin + shield = AC 16.
Barkskin + mage armor = AC 16.
Barkskin + shield + mage armor = AC 17.
Barkskin + mage armor + Dex 20 = AC 18.

IOW, your AC is either determined by barkskin or by everything else, whichever is higher.

This, however, is.
 

Mistwell

Crusty Old Meatwad (he/him)
Druids just don't have good AC, especially the ones who focus on spellcasting. Sure, they're better off than a wizard who doesn't have Mage Armor going, but worse off than anyone who would actually want to be in melee combat.

They're better than a Lore Bard. At least Druids have shield proficiency. I am thinking I need to be human and take Moderately Armored.
 


MerricB

Eternal Optimist
Supporter
Well, quite frankly I have no idea where Merric's getting the idea of "Base Armor Class" from... because in the 4 sections in the Index of the PH where Armor Class is mentioned... pages 7, 14, 144, & 177... it only talks about 'Armor Class' There's no mention of a 'Base'... let alone that a 'Base Armor Class' is or would be different than just 'Armor Class'. So I have no idea why Barkskin would be seen as anything other than just a natural armor that mimics the strength of chainmail, and thus you could add and use all the other AC-raising items and conditions on top of it.

The terminology of Base AC is mainly drawn from concepts of earlier editions, plus two references: Mage Armour and page 144: "The armor (and shield) you wear determines your base Armor Class."

Note also page 14. "Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use."

Cheers!
 

As I interpret it, then, anything that adds to your AC simply has no effect while you're barkskinned until it exceeds 16.
A shield would, because shields never factor into your AC. There is no formula for calculating AC which takes a shield into account.

Then, when you're done calculating AC based on whatever formula, you can add a shield on top.
 

MerricB

Eternal Optimist
Supporter
A shield would, because shields never factor into your AC. There is no formula for calculating AC which takes a shield into account.

Strangely enough, shields are included in the Base AC, per the wording on page 144. It's the only modifier that is, as far as I can tell.

Cheers!
 

CapnZapp

Legend
It says 'Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.'

It it worked on your 'Base AC' rather than your 'AC', it would probably have said so.
Agreed. I find the phrasing really easy to understand.

Let's take a few Druids that have cast barkskin:

Druid A is wearing padded leather, have Dex 12, and a shield. Her regular AC is 11+1+2=14.
Druid B is unarmored, have Dex 20. His regular AC is 10+5=15.
Druid C is wearing hide armor, have Dex 16, and a shield. Her regular AC is 12+(max 2)+2=16.
Druid D is enjoying the Mage Armor spell, have Dex 16, and wears a Ring of Protection. His regular AC is 13+3+1=17.

Now, let's see how each of these characters are affected by Barkskin. Remember, the spell's only effect is to say your AC can't be less than 16.

Druid A can't have an AC less than 16, so her AC becomes 16.
Druid B can't have an AC less than 16, so his AC becomes 16. (See how easy this is?)
Druid C already has AC 16, so Barkskin has no particular effect on her: AC 16
Druid D has an AC higher than 16, and Barkskin certainly doesn't lower or restrict your AC, so: AC 17.

Mouseferatu got it right. Only way to be confused is to read things into the spell that isn't there.
 

Even though maybe Barksin + shield is AC 16 RAW, but for me, that does not matter. A shield is using up your hand you could use for a second weapon, twf etc, and it is the same as always: use a shield and do less damage. I don´t see a reason, why in that particular case you can´t use a shield for extra protection lowering your damage output.
And AC 18 is not too high. Even a druid will usually only get a bonus of +2 out of it.

I can rationalize barkskin not allowing dexterity, as you are not as agile when your skin is rough as bark.
 

DEFCON 1

Legend
Supporter
Agreed. I find the phrasing really easy to understand.

Let's take a few Druids that have cast barkskin:

Druid A is wearing padded leather, have Dex 12, and a shield. Her regular AC is 11+1+2=14.
Druid B is unarmored, have Dex 20. His regular AC is 10+5=15.
Druid C is wearing hide armor, have Dex 16, and a shield. Her regular AC is 12+(max 2)+2=16.
Druid D is enjoying the Mage Armor spell, have Dex 16, and wears a Ring of Protection. His regular AC is 13+3+1=17.

Now, let's see how each of these characters are affected by Barkskin. Remember, the spell's only effect is to say your AC can't be less than 16.

Druid A can't have an AC less than 16, so her AC becomes 16.
Druid B can't have an AC less than 16, so his AC becomes 16. (See how easy this is?)
Druid C already has AC 16, so Barkskin has no particular effect on her: AC 16
Druid D has an AC higher than 16, and Barkskin certainly doesn't lower or restrict your AC, so: AC 17.

Mouseferatu got it right. Only way to be confused is to read things into the spell that isn't there.

If you all want to really interpret it that way, more power to you... but I find this to be completely against K.I.S.S. in my opinion, which is how I interpret pretty much all the rules in the game.

When I read the spell as-is... without trying to compare and contrast it to the words used to describe Mage Armor, and Unarmored Defense and then trying to make verbal equivalencies based on which words did and didn't appear in all these entries... at its base, Barkskin is giving you an AC of 16, the equivalent of chainmail armor. Just like it says... your skin becomes hard like bark for an AC minimum of 16. Your skin becomes the armor... you now have Natural Armor Class of 16 (to use the 3E parlance). So if the druid is standing there naked and gets Barkskin cast on it... its skin becomes like AC 16 armor. The spell's not looking at whether you have a DEX mod or not... it's not looking at whether you currently have a shield on or not... it's not looking at any other AC-modifying things that may or may not be present. Naked druid + Barkskin = AC 16.

And then it adds that it can't be less than that regardless of the armor it may be wearing. So even if the druid was to put on leather armor which gives an AC of 11... the natural Barkskin armor would supercede it. But then it's also important to note that the spell doesn't say that the druid's AC has a maximum of 16 either... which to me simply means that the druid's AC wouldn't drop down to 16 even if the druid was wearing other better armor that gave it an AC of 17 or higher. So for instance if there's something like +3 dragonscale armor in the DMG (just making up an armor for the sake of argument) that would grant a person wearing it an AC of 20... the druid's AC wouldn't drop back down to 16 just because they had Barkskin on. Like in 3E... you'd compare the AC granted by natural armor to the AC granted by regular armor, and the person would use whichever was higher.

And then once Armor was taken care of to generate the druid's AC... all the other things that could modify that AC come into play-- DEX mod, wearing a shield, cover etc.

Isn't the fact that people are questioning why cover and shields wouldn't seem work with a Barkskinned druid... thereby going against all common sense... a pretty good indication that making these weird verbal equivalencies to the wording of Mage Armor and Unarmored Defense probably is unnecessary, and also not intended? Because why wouldn't a druid in cover get a bonus to AC? Or wouldn't gain the benefit of a shield? To me it makes no sense to suggest they would suddenly stop working just because the druid now has a natural armor class.

Now I would willing to grant one thing in this conversation... the argument that a Barkskinned druid would not get to add his DEX modifier to his AC. That might be the only one that maybe I could be convinced shouldn't apply. 1) because the spell doesn't say you can add your DEX mod to AC unlike MA and UD (but admittedly I have to go against my own instinct to not have to do detective work comparing and contrasting other different spells/effects, but so be it)... plus more importantly 2) because your skin becomes the numeric equivalent to chainmail, and since chainmail is a Heavy armor (and thus doesn't add DEX mod), I could see considering Barkskin functionally the same as chainmail and thus shouldn't gain a DEX mod bonus either. Combining these two points together, then yeah... I'd be willing to buy that argument that the druid might not get to use its DEX bonus to raise the AC.

But you'll never convince me that a Barkskinned druid no longer gains the benefits of a shield or cover just because they have the spell on them. That's going way past my sniff test and I find it makes absolutely no logical sense. But your mileage may vary.
 

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