The Basic/Advanced thread got me wondering:
What books -- WotC or 3rd Party -- do you feel are aimed primarily at experienced, veteran GMs rather than newcomers. D&D 5E has seen an unprecedented number of new players and GMs (unprecedented at least since the early 80s, anyway) and I feel like a lot of WotC releases are aimed at those new players and GMs. Are there books, in your opinion, aimed at veteran GMs/players? How do you make the determination?
One thing I want to nip in the bud right away: let's leave the issue of nostalgia out of it. That isn't what I mean when I say "aimed at veteran GMs/players." There are arguments to be made on the subject, but this thread isn't the place to do it.
I don't know if it was intentional or not (I feel it wasn't) but I think Dragon heist is a "veteran GM adventure." Most because it is not a very well designed adventure out of the box. The GM has to do a lot of work to turn it into something fun, but if they do it can be the basis for a really great adventure or even campaign.
What books -- WotC or 3rd Party -- do you feel are aimed primarily at experienced, veteran GMs rather than newcomers. D&D 5E has seen an unprecedented number of new players and GMs (unprecedented at least since the early 80s, anyway) and I feel like a lot of WotC releases are aimed at those new players and GMs. Are there books, in your opinion, aimed at veteran GMs/players? How do you make the determination?
One thing I want to nip in the bud right away: let's leave the issue of nostalgia out of it. That isn't what I mean when I say "aimed at veteran GMs/players." There are arguments to be made on the subject, but this thread isn't the place to do it.
I don't know if it was intentional or not (I feel it wasn't) but I think Dragon heist is a "veteran GM adventure." Most because it is not a very well designed adventure out of the box. The GM has to do a lot of work to turn it into something fun, but if they do it can be the basis for a really great adventure or even campaign.