D&D 4E What Changes Do You Hope They Make To The 4E Rules?


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Reducing the number of bonus types that there can be would be another change I would like to see. Once you get beyond 5 or so it becomes too much work to keep track of, especially for DM's. It's generally ok when you can precalculate them and have it all written down, but wait until a buff is dispelled or runs out, someone is in an anti-magic field, etc., It all becomes too hard very quickly.

Olaf the Stout
 

Here's what I'd like to see:

One action per round;
The removal of feats;
More emphasis on skills;
A non-Vancian spell system;
Less reliance on miniatures;
A streamlining of all special combat actions (i.e. make trip, disarm, grapple, etc. simple opposed rolls); and
Simplify the turning undead rules.

I doubt I'll see most of these changes, but there you have it. :)
 

I would like to see more core classes. I hate the idea of going back to 4 classes like 2e. If you go that far, might as well go classless. The Witch is something that I think D&D has always needed. There are always a bunch of unofficial ones, but it's such a archetype in fantasy and mythology, I think it needs to be a core class. Warlock seems popular, that should be in, too. Also some sort of Ninja/Assassin.

Combat should be simplified, dropping the whole AoO thing (at least for the most part, go back the simpler 1e version), I think spell casting buffs should be dropped or simply built into the fighting classes (since almost everyone uses them, why not factor them in already and reduce book keeping?)
 

Charwoman Gene said:
dragonlordofpoondari said:
You don't drink? What's with all the "Cheers!"?
/QUOTE]

He's canadian or something.

Edit: Australian, sorry. Really the same thing. Lots of Caribou and way too many french people.

Us Australians are not like Canadians. We are totally different, eh. :)

For one, it's definitely a lot warmer down here. A lot less bears too. Although I imagine that Canada has a lot less sharks.

Olaf 'eh' Stout
 

Olaf the Stout said:
Charwoman Gene said:
Us Australians are not like Canadians. We are totally different, eh. :)

For one, it's definitely a lot warmer down here. A lot less bears too. Although I imagine that Canada has a lot less sharks.

Olaf 'eh' Stout

I know... Canada has more crocodiles, and they say "Aloha" instead of "Elevator'

I'm afraid of bears ever since grinding in Hillsbrad Foothills.
 


Heres some of mine:

1, The removal of the Vancian magic system.

I know! A great shakeup.. but i was raised on console RPG's, and I would really love to see things change to more of a 'spellpoint' system. I know it would kind of turn its back on a lot of books which establish the vancian system, but I just to this day cannot 'get' the idea of a magic user who can reverse gravity and bring down a meteor swarm, who cant cast a standard magic missile. I always saw magic as a 'personal reservoir of power'. I would love to see it work as a points based system.

If Vancian is kept, I think it should probably be just for clerics.. and each spell is a 'prayer'.

2, Races.

A very vast heading.. but I would love to see the removal of the 'basic set', or at least the addition to it. Looking round the D&D community, I see a lot of other players who are like me: they just do not like the basic set of races. We have human, human with pointy ears, short human x3. Then we get half races which are supposed to be a rarity. Yet they are given as base race options. (which goes against the rules elsewhere for creating half races as a template).

So what could be done here? I would love to see all races portrayed in an ECL system, and put as options there. So instead of having a few pages on humans elves and dwarves, we would have a table giving the races and their adjustements, set according to their ECL, ranked according to playability and acceptance. The vast majority would be ECL +0 races, humans, elves and dwarves (the holy trinity) set beside other races that would be given ECL+0 (Kobold, Orc, Goblin etc). Then it would scale up for slightly more powerful races. Obviously I dont see all races being here, but i think all the more 'PC fit' and 'playable' races should be here, its not like there are too many of them. (Gnolls, Centaurs, maybe up to about Minotaur ECL. Enough to fit just about any player and campeign that does not lead into the bizzare. It would also be a fitting foundation for later splatbooks. Savage species portrayed the races this way, I would love to see more attention being given to the characters in this way, its the foundation of every character.

Or.. the easy route: just put the more common player popular races here. Really, I just want Kobolds to be PC race fit, they have prove to be extremely popular in their present state, and I love them to death. Perhaps just add Kobolds, remove half orcs and add full blown orcs.. I just dont understand the addition of the half orc.

3, Class balance: or lack of.

At the moment, nobody can deny that wizards are out of whack in term of class balance. Now, I am in the minority that does not care: I think a high level arcane caster really should, in the words of Varsuvius 'bend reality to their every whim'. I like arcane magic being powerful as it shoudl be. What I would like to see is not a 'nerfage'.

I just want to see the other classes brought up to the line. I dont think that any class should be 'low tier'. I think that every class should be heroic in its own right.

Lets take the old oft abused fighter: A one trick pony according to many, who falls behind later. I think that s/he should have more options available to him/her beyond power attack and cleave. Later splatbooks put a band aid on this problem: from armor specialisations to weapon tricks. Fighters should be strong and well.. fighters right out of the book.

Sorcerors are another 'problem'. These poor guys were released throguhout 3.0 AND 3.5 with a completely empty class progretion chart. It took like, 3-4 splatbooks just to give them workable metamagic. And these are the casters that are supposed to bend reality to their will, not the ones bound to books and set magical theory!

What i'm saying here is.. look at all classes and make them all heroes. Thats what I want. Dont take away form the power of arcane and divine magic, make it good (though not too good of course). Make everyone a hero in their own right.
 



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