aboyd
Explorer
I'm tired of my group trying to deal with who can do what in a round. A standard action can be a move action, coupled with a move action, and 3 free actions. Or a full action and a 5-foot step. Or whatever. Blah.
I want action points. 1 point = roughly 1 second. So 6 APs a round. Convert full actions to 6 points. Standard to 4 points. Free to 1 point. A person could just add up to 6 points of action, and that's their turn.
Normal movement is 30' per round. Divide by 6, and you get 5' per AP. Various weapons could be +/- 1 to the AP. Low-level spells might be 1 AP less in cost for a high-level spellcaster. High level characters might squeeze in 7 or 8 APs per round. Whatever the case, a player's turn would be reduced to simple math, rather than gut feelings about whether a player could pull off 4 free actions and still do a standard (or full!!) action too.
I want action points. 1 point = roughly 1 second. So 6 APs a round. Convert full actions to 6 points. Standard to 4 points. Free to 1 point. A person could just add up to 6 points of action, and that's their turn.
Normal movement is 30' per round. Divide by 6, and you get 5' per AP. Various weapons could be +/- 1 to the AP. Low-level spells might be 1 AP less in cost for a high-level spellcaster. High level characters might squeeze in 7 or 8 APs per round. Whatever the case, a player's turn would be reduced to simple math, rather than gut feelings about whether a player could pull off 4 free actions and still do a standard (or full!!) action too.