Lord Rasputin
Explorer
I'd use the basic mechanical structure of Star Wars Saga, though I'd have everything scale at Level/2 + 5 for class skill + 5 for Skill Focus, including combat skills and saves. Use the Unearthed Arcana weapon groups (or something like them) for individual weapon skills, and give most classes a few more skill points. Wizards won't do this, and that's a shame.
Armor Class (or Reflex Defense) goes up with level. I'd probably go armor as DR, but Wizards won't, and I can take that.
Spells become a skill roll of some sort.
Rolling hit points goes into the grave which it deserves.
Have the Warlock take the place of the Sorcerer in the core rules.
Add kobolds and orcs as core races.
I'd give thought to having a fourth core book for spells and magic items, though in the end, I'd probably reject it.
I'd consider talent trees usurping some of the role of prestige classes. I'd much rather have them than racial substitution levels or substitute class features.
Improved turn undead and metamagic, yadda yadda yadda.
Armor Class (or Reflex Defense) goes up with level. I'd probably go armor as DR, but Wizards won't, and I can take that.
Spells become a skill roll of some sort.
Rolling hit points goes into the grave which it deserves.
Have the Warlock take the place of the Sorcerer in the core rules.
Add kobolds and orcs as core races.
I'd give thought to having a fourth core book for spells and magic items, though in the end, I'd probably reject it.
I'd consider talent trees usurping some of the role of prestige classes. I'd much rather have them than racial substitution levels or substitute class features.
Improved turn undead and metamagic, yadda yadda yadda.