What changes from 3.0 to 3.5 should *not* have been made?

Shard O'Glase said:
How often did you face DR above 15 in 3.0. What 1 or 2 celestials and golems.
Ghaele (celestial, 25), Planetar (celestial, 30), Solar (celestial, 35), Succubus (demon, 20), Bebilith (demon, 30), Vrock (demon, 20), Hezrou (demon, 20), Glabrexu (demon, 20), Nalfeshnee (demon, 20), Marilith (demon, 20), Balor (demon, 30), Kyton (devil, 20), Hellcat (devil, 20), Cornugon (devil, 20), Gelugon (devil, 20), Pit fiend (devil, 25), Wyrm dragons (20), Clay golem (20), Stone golem (30), Iron golem (50), Night hag (20), Nightshades (25), Rakshasa (20), Noble salamander (20), Death slaad (20), and Tarrasque (25) - and those are just the ones from the MM. Having just looked through the list, it seems 15-20 are the most common DR values, as opposed to 5-10 in 3.5. There are almost no monsters with DR 5 or 10.
 

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BryonD said:
Did it break the mood for you when Gandolf summoned Shadowfax in TT?


To me the term pokemount does nothing but signify the lack of imagination of the detractors.

1. Gandalf is not a paladin.

2. Shadowfax did not *poof* out of heaven.

3. Shadowfax did not drop Gandalf on his arse when his "time was up."

4. It is a lame idea, period.
 

Brennin Magalus said:
4. It is a lame idea, period.
Since not everyone agree's with you, it's not really "period", eh? :)

Other thing I dislike with 3.5 is the split in "respawn" times;
Paladin Mount dies: 30 days or one level
Mage Familiar: Year and a Day, even if you DISMISS it
Druid/ranger animal companion: 24 hour ceremony

Oh, and a paladin is a conjurer, since all their healing spells are conjuration (healing), they also get create water and several other spells that are actually more direct conjuration effects.
Paladin spells go back quite far.

I accept the mounted knight stereotype, but I do not feel confined by it. Just as I don't think all barbarians are wilderness grunts.
 

Other thing I dislike with 3.5 is the split in "respawn" times;
Paladin Mount dies: 30 days or one level
Mage Familiar: Year and a Day, even if you DISMISS it
Druid/ranger animal companion: 24 hour ceremony

I'd hazard a guess that the logic behind that is as follows:

The druid doesn't have nearly as strong an empathic link with its companion. Plus, it's a change from a previous edition (3.0) where this ability was based on a spell, which could be cast as often as desired (within reasonable limits).

The paladin's mount is far more likely to die than the familiar, due to its presence on the front lines and in the midst of combat. (Show me a mage who regularly sends his familiar into melee, and I'll show you a mage who's either got a really good improved familiar or is way behind on XP. ;)) Therefore, the paladin needs to be able to replace the mount more quickly.

Not saying I agree with all that, just that I'm willing to bet that's at least part of the logic behind it. Personally, I don't enforce the year and a day thing for familiars; I think the XP loss is sufficient penalty, thanks.

And heck, remember that back in 1E, a paladin could only call one mount every ten years!! :eek:
 

Will said:
Shard: We fought several very high DR beasties in City of the Spider Queen. They rendered much of the party useless unless we focused entirely on a +N weapon. A golem... didn't have a +5 sword? May as well, oh, run away and hope the casters could do something.

It also meant that nobody would ever get an adamantine or silver sword... why bother? A +3 sword would be much better in nearly every other case.

When you aren't choosing silver weapons to kill lycanthropes, the game's gone off the tracks.

Gee, hasn't ANYONE EVER READ GREATER MAGIC WEAPON??!??

At any rate, the DR problem disappears if you don't use many of the outsiders with DR (which is basically celestials, demons and devils), Dragons, Golems, the six kinds of Undead, or Elementals. Thats all that has DR in the 3.0 MM, excepting the Grick and the...one other one.

Also, most of these are silver or +1 DR, more rarely +2 or +3. +5 is only the Tarrasque...and Greater Magic Weapon allows +3 weapons for nine hours at level nine...
And don't say "not enough time"--Haste should have taken care of that.

So "being screwed" is not applicable at all.
 

Staffan said:
Ghaele (celestial, 25), Planetar (celestial, 30), Solar (celestial, 35), Succubus (demon, 20), Bebilith (demon, 30), Vrock (demon, 20), Hezrou (demon, 20), Glabrexu (demon, 20), Nalfeshnee (demon, 20), Marilith (demon, 20), Balor (demon, 30), Kyton (devil, 20), Hellcat (devil, 20), Cornugon (devil, 20), Gelugon (devil, 20), Pit fiend (devil, 25), Wyrm dragons (20), Clay golem (20), Stone golem (30), Iron golem (50), Night hag (20), Nightshades (25), Rakshasa (20), Noble salamander (20), Death slaad (20), and Tarrasque (25) - and those are just the ones from the MM. Having just looked through the list, it seems 15-20 are the most common DR values, as opposed to 5-10 in 3.5. There are almost no monsters with DR 5 or 10.
So what?
Look at the bypass numbers, not the value.

Dragons shouldn't even count, their CR is too high for you not to have the appropriate magic weapons.
 

VirgilCaine said:
Gee, hasn't ANYONE EVER READ GREATER MAGIC WEAPON??!??

At any rate, the DR problem disappears if you don't use many of the outsiders with DR (which is basically celestials, demons and devils), Dragons, Golems, the six kinds of Undead, or Elementals. Thats all that has DR in the 3.0 MM, excepting the Grick and the...one other one.

Also, most of these are silver or +1 DR, more rarely +2 or +3. +5 is only the Tarrasque...and Greater Magic Weapon allows +3 weapons for nine hours at level nine...
And don't say "not enough time"--Haste should have taken care of that.

So "being screwed" is not applicable at all.

Also, clerics can easily use Beads of Karma to boost their caster level by 4. So that adds +1 or +2 on top the regular GMW. And since those spells last for hours, it's easy to buff with them.
 

Mouseferatu said:
Therefore, the paladin needs to be able to replace the mount more quickly.
Right, but as a celestial mount, I'd think the month is too long really. Sure the Forces of Good might penalize you, but a month is odd to me.

Not saying I agree with all that, just that I'm willing to bet that's at least part of the logic behind it. Personally, I don't enforce the year and a day thing for familiars; I think the XP loss is sufficient penalty, thanks.
It just seems odd to me that a wizard dismissing his familiar takes XP loss and can't summon another right away.
And heck, remember that back in 1E, a paladin could only call one mount every ten years!! :eek:
yeah, but looking for sanity in 1st edition won't get you too far :)
 

VirgilCaine said:
So what?
Look at the bypass numbers, not the value.
The bypass numbers weren't the ones being asked for. The claim was that there was only one or two celestials, plus golems, that had DR values over 15.
Dragons shouldn't even count, their CR is too high for you not to have the appropriate magic weapons.
That was true for all the 3.0 monsters - the DR was basically designed never to come into play. because you'd almost always have weaponry that could penetrate DR (with a few exceptions, like the CR 9 rakshasa with DR 20/+3 - possible but iffy).

3.5, by comparison, assumes you will probably have to batter through DR the hard way (except for DR X/magic), and assigns CRs and DR values appropriately.
Gee, hasn't ANYONE EVER READ GREATER MAGIC WEAPON??!??
The issue isn't that 3.0 DR was impenetrable - it wasn't (because you'd always have a high enough weapon bonus). The issue is that 3.0 DR was too much of an all-or-nothing thing.
Preparation was rewarded in 3.0 too--Oil of Greater Magic Weapon anyone?
That's just a temporary boost along the same linear scale. You just get a weapon that's as powerful as you can afford, and you're set. In 3.5e, it pays to research what you're going up against and prepare accordingly.
 

Preparation was rewarded in 3.0 too--Oil of Greater Magic Weapon anyone?

Does anyone want to explain how you know what DR a 3.0 creature had without metagaming?

It's pretty easy to say you need silver to kill a werewolf, but who can really say "you need a class III weapon to kill a balor?"
 

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