scruffygrognard
Adventurer
Weapon sizing rules in 3.5 suck.
Spell Focus shouldn't have been undercut.
Buff spells are now too limited.
Spell Focus shouldn't have been undercut.
Buff spells are now too limited.
The ranger class in 1st edition is clearly modeled on Aragorn (it even includes the use of scrying devices) and that has been translated down to 3.5. In all versions, spells have been a component. I'm content that the spell list has become one that seems to fit well with the ranger's adventuring out in the
(Psi)SeveredHead said:Pippin was able to use the Palantir as well; it's not a ranger ability.
Psion said:Good point. However, I am not always concerned when an *option* is inferior. Hopefully players will recognize when their resources are best spent, frex, if an axe fighter might be better off taking improved crit where a sword fighter would be better off with weapon specialization.
DanMcS said:Much better. The scry skill was bad mechanically; nobody would take it before they could cast scry, cause duh, but then when you got the scry spells, you had to dump a lot of skill points into it to be at all good at the spell. It was also odd conceptually, because other spells don't have associated skills, you don't even need to make ranged touch attacks to target fireballs on a precise point in space. Will saves with adjustments for familiarity are just better.