Ondath
Hero
When I use the term Old School, I tend to have in mind the culture typology used in the Six Cultures essay. To quote:
To me, this is what old school is about. Much like the Renaissance actually based itself off of an imagined classical past that wasn't entirely true, the Old School that the OSR harkens back to is an imagined past developed out of rules-lite, simulationist style of play. I'm not saying something similar to this playstyle didn't exist back in the 70s and 80s as well, but I think the typical OSR concern about invisible rulebooks and emergent stories is a recontextualisation of old rules IMO. So to me, Old School is more an imagined past that's created by an amalgamation of B/X (but not OD&D's tournament style play), AD&D 1E and High Gygaxian simulationism. But to me, Old School is less about those and more about OSR, OSRIC and a modern "return" to the old rules.5) The OSR ("Old School Renaissance / Revival")
Yes, it's this late in this chronological listing. And yes, the OSR is not "classic" play. It's a romantic reinvention, not an unbroken chain of tradition.
The OSR draws on the challenge-based gameplay from the proto-culture of D&D and combines it with an interest in PC agency, particularly in the form of decision-making. The goal is a game where PC decision-making, especially diegetic decision-making, is the driver of play.