ThirdWizard
First Post
I think its less that X class is "unfun" but that the paper-rock-scissors design leads to unfun because, unless you build specifically to avoid it, you won't be able to participate in all encounters. One of the leading goals of 4e, as far as I've been able to pick up, is that you'll always have something to do - you'll always be able to contribute. Personally, I think that's a fine goal.
EDIT: Think about it like this. How many people said in Age of Worms threads that it was basically worthless to make a rogue for that AP? Lots, and they were. This is a good example, I think, of how the paper-rock-scissors design backfired. It was a good AP, just not for rogues. It also led to "bypass" rules to make the game work. Feats for rogues sneak attacking undead. Spells so that wizards weren't crippled by SR. So, they decided to build the system from the ground up to avoid these issues. At least that's my take on it.
EDIT: Think about it like this. How many people said in Age of Worms threads that it was basically worthless to make a rogue for that AP? Lots, and they were. This is a good example, I think, of how the paper-rock-scissors design backfired. It was a good AP, just not for rogues. It also led to "bypass" rules to make the game work. Feats for rogues sneak attacking undead. Spells so that wizards weren't crippled by SR. So, they decided to build the system from the ground up to avoid these issues. At least that's my take on it.
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