What Core Classes do you allow in your campaign?

What Core Classes do you allow in your campaign

  • Barbarian

    Votes: 194 95.1%
  • Bard

    Votes: 191 93.6%
  • Cleric

    Votes: 190 93.1%
  • Druid

    Votes: 186 91.2%
  • Fighter

    Votes: 204 100.0%
  • Monk

    Votes: 161 78.9%
  • Paladin (as core class)

    Votes: 176 86.3%
  • Rogue

    Votes: 202 99.0%
  • Ranger

    Votes: 186 91.2%
  • Sorceror

    Votes: 184 90.2%
  • Wizard

    Votes: 190 93.1%
  • Assassin (as core class)

    Votes: 14 6.9%
  • Witch

    Votes: 32 15.7%
  • Shaman

    Votes: 47 23.0%
  • Psion

    Votes: 96 47.1%
  • Psychic Warrior

    Votes: 93 45.6%
  • Specialist Wizard

    Votes: 163 79.9%

Re: Re: FungiMuncher

Dr. Strangemonkey said:


This sounds really cool. I'm a big fan of the dark ages as a historical period and potential setting. Any chance of you putting up more information on what you're doing with it somewhere?

Well, I have my campaign home page here:
http://www.iwaynet.net/~bradrick/fantasyearth/index.htm

It's certainly a work in progress (the campaign and the web page). Remember that the emphasis is on pseudo-historical. :)

I have tons of stuff not yet converted to web format. My next goal is to get the Medium class up (it's already mostly written) and figure out the Sorcerous Blood templates (just got a new player who's playing one).

If you're looking for anything specific, let me know.

FM
 

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