What Core Classes do you allow in your campaign?

What Core Classes do you allow in your campaign

  • Barbarian

    Votes: 194 95.1%
  • Bard

    Votes: 191 93.6%
  • Cleric

    Votes: 190 93.1%
  • Druid

    Votes: 186 91.2%
  • Fighter

    Votes: 204 100.0%
  • Monk

    Votes: 161 78.9%
  • Paladin (as core class)

    Votes: 176 86.3%
  • Rogue

    Votes: 202 99.0%
  • Ranger

    Votes: 186 91.2%
  • Sorceror

    Votes: 184 90.2%
  • Wizard

    Votes: 190 93.1%
  • Assassin (as core class)

    Votes: 14 6.9%
  • Witch

    Votes: 32 15.7%
  • Shaman

    Votes: 47 23.0%
  • Psion

    Votes: 96 47.1%
  • Psychic Warrior

    Votes: 93 45.6%
  • Specialist Wizard

    Votes: 163 79.9%


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Allowed classes

I allow all the classes from the PHB. I also allow a couple of the classes from Wheel of Time that I really like (the spearman and the Woodsman). I allow the variant classes from the Kalamar Players Guide (which, so far only included a Brigand and a Gladiator, although some have shown interest in the Basiran Dancer and the Infiltrator).

I allow psionics, but the game is set in Kalamar so if you get caught using mind magic, it could carry a pretty fatal sentence.

PCs can't multi-class into Barbarians. They have to start as a barbarian. If they multi-class to anything but a ranger, cleric, shaman or sorcerer they can no longer advance as a barbarian. I've thought about adding druid to that list, but the shaman seems to fill that role more approrpiately.

I also allow the expert as a prestige class. You get a bonus feat every four levels and that feat is chosen from skill focus or a feat that grants bonuses to skills (such as athletic or acrobatic, etc).
 

Psion, I noticed that as well. Interesting poll. Very interesting.

As for myself, I use fighter, cleric, wizard, sorcerer, specialist wizard, rogue, barbarian, and druid. I use ranger and paladin PrCs. And I've eliminated monk entirely.

But, I wanted to see what the results were based on total number of votes. So, at 112 votes, these are the percentages:

Fighter 100.0%
Rogue 99.1%
Barbarian 97.3%
Cleric 93.8%
Bard 92.9%
Wizard 90.2%
Druid 90.2%
Ranger 90.2%
Sorceror 86.6%
Paladin 85.7%
Specialist Wizard 78.6%
Monk 76.8%
Psion 44.6%
Psychic Warrior 42.0%
Shaman 18.8%
Witch 12.5%
Assassin 5.4%

I, too, am surprised that 1 person chose not to use the rogue. Did they just forget to check it? Will they person explain themselves?

Am actually QUITE surprised that fewer people allow clerics than Barbarians. Maybe they are playing in low magic settings, and have removed all spellcasting classes?
And why would specialist wizard be so much lower than regular wizard? Do people perceive them as too powerful?

I'm really surprised to see druid and ranger equalling the wizard. That's intriguing.
 

I've got to say that I'm very surprised to see that only slightly over 3/4 of folks use monks, a core class since 1st edition. Is it due to flavor, imbalance, or some other factor entirely?

NRG
 

I might have skewed some results (though I'm not the "I Hate Rogues" guy).

Barsoom officially only allows Fighters and Rogues as core classes. There have been exceptions -- Monks are easy to sell me on, and there's been one Psion, and a very ill-fated venture with a Druid, but otherwise that's it.

Oh, and Experts. Had two Experts. Unfortunately that wasn't a choice.

So my checks were Fighter, Rogue, Monk, Psion and Druid.
 


I pretty much allow all the PHB Core and DMG Core (NPC) classes.

Sorcerors are a PC no-no, since they're villains in my world.

Druids are restricted to a single elven race (similar to the grugach).

Monks are strictly restricted geographically, and while allowed within those areas, they don't appear in the typical campaign areas.

Adepts are restricted in terms of which gods they can worship.

And PCs who want to be noble at first level have to multi-class with Aristocrat.
(Being noble has some significant RP bennies in my world.)

I use a home-brew alt.ranger, with a much stronger "druidic scout" feel.
 

Dr. NRG said:
I've got to say that I'm very surprised to see that only slightly over 3/4 of folks use monks, a core class since 1st edition. Is it due to flavor, imbalance, or some other factor entirely?

NRG

Some people really seem to like their pseodo-medieval Europe settings.
 



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