I see "Humanoid" as − by definition − able to be a player character. This creature type tends to exhibit a humanlike bipedal body shape, but not necessarily. More importantly, Humanoid means having consciousness, free will, the ability to learn, and form social groups and cultures. Regardless of body shape, it is humanlike in the sense that a reallife player can use the Humanoid player character as an avatar to play oneself.Okay, is your list of the Humaniods meant to be playable, like some 3.5e monsters in the MM? And by humaniods to mean the creature type or the basic body shape?
I love the Chwinga. Its concept is closest to certain kinds of animism.I think they should go ahead and include the Chwinga, instead of reprinting its stat block in every other adventure.
I've been thinking Feywild and Shadowfell are going to rejoin the Elemental Planes as the positive/negative planes, effectively making them the elemental planes of life/wood and rot we had pre-4e.I see Plant as a kind of Element. It is a commingling of all four material Elements, in a way that generates life: the Fire of sunlight, the Water of rain, the Earth of soil, and the Air of oxygen.
I am unsure which plane is the "Elemental Plane of Plant".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.