Bloodstone Mage
First Post
This is going to be somewhat rambling, and some of these have been mentioned already, but what annoys me about D&D/RPGs...
Alignment. To me, it seems to defy the purpose of role-playing. It simplifies and defines a character's morals and obligations with two little words. I mean, I know that alignment is handled different in each campaign out there, and it depends on how the DM interprets it. But some of the players I've met seem to create one-dimensional characters based on the concept of alignment. How often have I asked, "Why does your character do evil things?" and hear the dreaded response of a player saying, "I dunno. 'Cause he's neutral evil."
Abundance of magic. This is really only a problem in certain games, and I guess I'm just being picky, but as a DM and a player, I tend to treat magic with a more esoteric and metaphysical respect towards it than for it to be packaged and sold in some market. Usually, in my games, magic items cost more than just mere gold. But that's just me. I loved the movie "Gremlins" as a kid, and that's the way I kinda envisioned magic shops...hidden, secluded, and with a mysterious man who makes warnings and foretellings about items sold in his shop. "And it comes with a free frogurt..."
Armor designs. Those female warriors that wear revealing armor and still expect it to protect them.
Big Bad Evil Guys. They seem so...bland. They're evil and usually act alone,
except with the aid of some henchmen or summoned creatures. They live in some over-elaborate lair and never die until the characters reach 20th level.
I don't know if this counts, but a cliche I dislike is how people think D&D is played in sewers, it's a cult, or that it's too geeky. I mean, D&D is geeky, but I've met people who are real geeks and don't even play RPGs...people obsessed with their favorite bands, or artists...like Mike Patton. C'mon.
Haha.
Cheers!
Alignment. To me, it seems to defy the purpose of role-playing. It simplifies and defines a character's morals and obligations with two little words. I mean, I know that alignment is handled different in each campaign out there, and it depends on how the DM interprets it. But some of the players I've met seem to create one-dimensional characters based on the concept of alignment. How often have I asked, "Why does your character do evil things?" and hear the dreaded response of a player saying, "I dunno. 'Cause he's neutral evil."
Abundance of magic. This is really only a problem in certain games, and I guess I'm just being picky, but as a DM and a player, I tend to treat magic with a more esoteric and metaphysical respect towards it than for it to be packaged and sold in some market. Usually, in my games, magic items cost more than just mere gold. But that's just me. I loved the movie "Gremlins" as a kid, and that's the way I kinda envisioned magic shops...hidden, secluded, and with a mysterious man who makes warnings and foretellings about items sold in his shop. "And it comes with a free frogurt..."
Armor designs. Those female warriors that wear revealing armor and still expect it to protect them.
Big Bad Evil Guys. They seem so...bland. They're evil and usually act alone,
except with the aid of some henchmen or summoned creatures. They live in some over-elaborate lair and never die until the characters reach 20th level.
I don't know if this counts, but a cliche I dislike is how people think D&D is played in sewers, it's a cult, or that it's too geeky. I mean, D&D is geeky, but I've met people who are real geeks and don't even play RPGs...people obsessed with their favorite bands, or artists...like Mike Patton. C'mon.

Haha.
Cheers!