AtomicPope
Hero
Newsflash, you're old and you're a Grognard.Guess I should apologize. (Not on here that often.) I am an almost-grognard (started in the 80s....![]()
No need to apologize.
Newsflash, you're old and you're a Grognard.Guess I should apologize. (Not on here that often.) I am an almost-grognard (started in the 80s....![]()
Does it reward heroism, though? I'd say (pretty much any edition) rewards being careful and not taking risks much more than it rewards self-sacrifice and standing tall between the danger and the innocent.It's designed to reward heroism.
I'm not sure if the game rewards heroism, but I would say that the game primarily assumes heroic characters and nearly all 5e adventure paths are written with that assumption in mind.Does it reward heroism, though? I'd say (pretty much any edition) rewards being careful and not taking risks much more than it rewards self-sacrifice and standing tall between the danger and the innocent.
I don't think that people who rob graves and loot stuff for sale can be called heroes, honestly.
This is certainly true, yesI'm not sure if the game rewards heroism, but I would say that the game primarily assumes heroic characters and nearly all 5e adventure paths are written with that assumption in mind.
That strange. With concentration checks and only 2 good saves. I found this edition to have the potential to be grittier than earlier editions with the exception of the removal of save or die spells and energy drain. But I also don’t use recommended guidelines for challenge ratings either.Not a knock on 5e, but it is a fairly superheroes game. IMO, the superhero influence has been a bit more overt and explicit in 5e than it ever was with 4e, which I would argue was more oriented towards mythic. Again, it's not a knock, because superheroes and superheroics is obviously BIG in the current multimedia Zeitgeist of the MCU and even its less successful DCEU.
I'm not following you here. In what sense is it "superheroes"? If you mean that low-level characters aren't as squishy as in some previous editions, it takes more than that to make superheroes, IMO.Not a knock on 5e, but it is a fairly superheroes game. IMO, the superhero influence has been a bit more overt and explicit in 5e
I'm talking more about the flavor and inspiration material. For example, the Armorer Artificer was explicitly inspired by Iron Man.I'm not following you here. In what sense is it "superheroes"? If you mean that low-level characters aren't as squishy as in some previous editions, it takes more than that to make superheroes, IMO.
That came along pretty recently, though. What in the PHB says "superheroes" to you?I'm talking more about the flavor and inspiration material. For example, the Armorer Artificer was explicitly inspired by Iron Man.
Regardless of how I answer, that's just moving the goal posts, now isn't it? You asked what I meant, and I answered.That came along pretty recently, though. What in the PHB says "superheroes" to you?