What dead game would you resurrect?


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D&D 4e. Fresh start with correct math. Non-essentials. Expansion of the Nentir Vale world. Adventures that accentuate the system instead of fighting it.

Most of the other games I’d pick, are still in print and being updated although most may not know it. For instance Earthdawn.

I just recently tracked down copies of the Alternity rulebooks and am slowly making my way through them.
 


The original Ghostbusters by WEG. Also, DC Adventures (by Green Ronin) and Marvel Super Heroes Adventure Game (yes, the one with the cards)*. I'll also take a new edition of a Marvel game using Icons or Mutants & Masterminds 3e.

*Steve Kenson would be put in charge of MSHAG- fixing up some rules elements using his unofficial Watcher's Option Guide and Ultimate Power sourcebooks along with Tom Costa's roster erratas.
 
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I’d like to see a new edition of the diceless Marvel game.

Someone above mentioned Over the Edge 2nd, and I agree with it. The major thing it needs is a combat system that doesn’t need hit points or special gun stats or anything. There’s a tone in OTE 3rd that just doesn’t suit me so well.

I’d like a new edition of Whispering Vault. 80% or so of what’s wrong with the first edition goes away if you reduce target numbers by 2 or (my preference) raise stalker stats by 2 before characters start assigning points. But there’s a lot that could be done to turn game concepts into part of play.
 

Have you played the Sasquatch Games version? Is it any good?
I played it briefly at a convention and it was both a weak Expanse knock off narratively, and felt like a watered down oversimplified version of the rules (but that could have been because it was a con game; I don't own it).

I like the original because it is complex and crunchy and full of 90s design sensibilities, along with Star*Drive being my hands down favorite kitchen sink space opera setting. I foolishly sold my books some years ago and hate 00s Reynard for it.
 

I would like to see Gammaworld make a comeback.

If I had the money I'd approach WotC for licensing a new edition of Gammaworld, using a new rules system that uses the CC DnD 5e rules as inspiration, with adjustment in many places to fit the scifi nature of the setting.
I came in here to say Gamma World, though I would just like it as a 5E Setting product like Spelljammer or Planescape.

Same with Star Frontiers or Boot Hill, actually.
 
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I played it briefly at a convention and it was both a weak Expanse knock off narratively, and felt like a watered down oversimplified version of the rules (but that could have been because it was a con game; I don't own it).

I like the original because it is complex and crunchy and full of 90s design sensibilities, along with Star*Drive being my hands down favorite kitchen sink space opera setting. I foolishly sold my books some years ago and hate 00s Reynard for it.
I was just reading on DTRPG that there was a problem with them delivering on the Kickstarter. I don't know that particulars but that's too bad. I really liked the original and we played it quite a bit for the first few years of the product line. My friend owned most of the books and ran the games. I eventually bought a copy of the Players Handbook and the Game Masters Guide around 2010 but I ended up selling them because I was downsizing and just never played it, wish I had kept them. When D&D 3E and D20 Modern came out we played those pretty exclusively and sadly never played Alternity after that. I would like a revision or reboot but not if it used the 5E game mechanics. I backed the Everyday Heroes Kickstarter and let the same guy who ran our Alternity games borrow it and he said from what he read that it was a pretty confusing and convoluted adaptation of 5E and D20 Modern so I never bothered reading it.
 

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