Reynard
aka Ian Eller
In my opinion, the best part of Alternity is the system so it doesn't make any sense to heavily revise it if you are going to bring it back. But I admit to havinga fondness for the often overly complex and convoluted design ethos of the90s: Shadowrun, Deadlands, Earthdawn, Alternity, etc...I was just reading on DTRPG that there was a problem with them delivering on the Kickstarter. I don't know that particulars but that's too bad. I really liked the original and we played it quite a bit for the first few years of the product line. My friend owned most of the books and ran the games. I eventually bought a copy of the Players Handbook and the Game Masters Guide around 2010 but I ended up selling them because I was downsizing and just never played it, wish I had kept them. When D&D 3E and D20 Modern came out we played those pretty exclusively and sadly never played Alternity after that. I would like a revision or reboot but not if it used the 5E game mechanics. I backed the Everyday Heroes Kickstarter and let the same guy who ran our Alternity games borrow it and he said from what he read that it was a pretty confusing and convoluted adaptation of 5E and D20 Modern so I never bothered reading it.