In my opinion, the best part of Alternity is the system so it doesn't make any sense to heavily revise it if you are going to bring it back. But I admit to havinga fondness for the often overly complex and convoluted design ethos of the90s: Shadowrun, Deadlands, Earthdawn, Alternity, etc...I was just reading on DTRPG that there was a problem with them delivering on the Kickstarter. I don't know that particulars but that's too bad. I really liked the original and we played it quite a bit for the first few years of the product line. My friend owned most of the books and ran the games. I eventually bought a copy of the Players Handbook and the Game Masters Guide around 2010 but I ended up selling them because I was downsizing and just never played it, wish I had kept them. When D&D 3E and D20 Modern came out we played those pretty exclusively and sadly never played Alternity after that. I would like a revision or reboot but not if it used the 5E game mechanics. I backed the Everyday Heroes Kickstarter and let the same guy who ran our Alternity games borrow it and he said from what he read that it was a pretty confusing and convoluted adaptation of 5E and D20 Modern so I never bothered reading it.