ph0rk
Friendship is Magic, and Magic is Heresy.
Bah, I had always thought of the artwork as somewhat dated. I rather like the new look for armor and weapons; it sort of serves as a reminder that the fluff of your game can be any way you want.
The level caps, wacky dual classing/multiclassing and restricted classes by race were a very antiquated and, imho, poorly thought out mechanic. I sure as hell don't miss that!
As for being able to whip out an NPC in minutes; that still isn't hard to do, unless you have a shelf full of 3rd party stuff and you allow ALL OF IT.
oh, and don't get me started on the old thac0 progressions vs the new BABs...
I miss being frustrated by clunky mechanics and archetypal class choices at character creation.
Oh, I guess I miss the decent saves fighters used to get in 2e...
The level caps, wacky dual classing/multiclassing and restricted classes by race were a very antiquated and, imho, poorly thought out mechanic. I sure as hell don't miss that!
As for being able to whip out an NPC in minutes; that still isn't hard to do, unless you have a shelf full of 3rd party stuff and you allow ALL OF IT.
oh, and don't get me started on the old thac0 progressions vs the new BABs...
I miss being frustrated by clunky mechanics and archetypal class choices at character creation.
Oh, I guess I miss the decent saves fighters used to get in 2e...