DethStryke
Explorer
Nathal said:I suppose what you're saying is that my setting locale template looks fine, but you'd caution me to create NPC "blurbs", thumbails of personalities, and not bother to "stat" them. I agree with that because I like such information to be somewhat system independant. Let the DM decide on power levels and equipment. I look at it differently for an adventure module.
Exactly. The process of stating and equipping every NPC you make would be a headache and VERY time consuming, even with a stat generator... and I assure you that once you do all of that ahead of time, less than 5% of those NPC will EVER be encountered or sought out by the players... they will inevitably latch on to some random person you throw in as last minute filler. That way, you can "make" the random filler person with instant depth by pulling the cards.
Plus it gives you something to anchor any off-the-cuff Roleplaying moments you may run into... the blurbs spur creativity (well, in me they do) and I end up thinking up better concepts on the fly that way than I ever could by trying to sit and think them up before the game starts.