What did you like about Warhammer Fantasy?

kengar said:


Well..yeah! That's because it's not "heroic fantasy", it's Dark Fantasy! ;)

Oh indeed, the cover of the book does say "A GRIM WORLD OF PERILOUS ADVENTURE." Can't accuse them of misadvertising ;)
 

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Numion said:
Due to the worlds' nature any long lasting victory against the forces of chaos is impossible. This sort of nihilism is all good for Cthulhu campaign, but in heroic fantasy it can also be a bad thing.

What I also liked about the setting, but forgot to mention, is the fact that the world is at the same time grim and humoristic. In a morbid way, but still. I don't know if this comes from the rulebook or the extensive enemy within campaign, or even from my own GMing. But it always was that way.

This was the game my players learned that being a hero sometimes relates to making it out alive! I loved the way they would size up foes before trying to fight them.
 

Re: Re: Ten things to love about WFRP

Joshua Dyal said:

Couldn't you create almost all of this in a custom setting, using d20 Call of Cthulhu as your rules base, adding in some of the better elements of the Book of Vile Darkness, Armies of the Abyss, Legions of Hell and Warrens of the Rat?

And then you also have a better system that plays well as a long term game, doesn't have wonky randomness on what your character actually is, still has scary combat (albeit not as colorful, depending on your DM) and even at extremely high level you're likely scared to death of the equivalents of dragons, greater demons and the like.

Yes but if you did, you would have a custom setting, not WFRP. The man was telling us why he liked WFRP. If he wanted to run it using d20 it wouldn't be difficult.
 

Re: Re: Re: Ten things to love about WFRP

Theuderic said:
Yes but if you did, you would have a custom setting, not WFRP. The man was telling us why he liked WFRP. If he wanted to run it using d20 it wouldn't be difficult.
I know, I'm going off on a tangent (since this is, after all, a d20/D&D related message board.) I'm saying, this way you get all the same strengths of WHFRP without using their system. And, you can customize or create whole cloth your own setting as well, which is always a bonus as far as I'm concerned.
 

Re: Re: Re: Re: Ten things to love about WFRP

Joshua Dyal said:

I know, I'm going off on a tangent (since this is, after all, a d20/D&D related message board.) I'm saying, this way you get all the same strengths of WHFRP without using their system. And, you can customize or create whole cloth your own setting as well, which is always a bonus as far as I'm concerned.

I don't think you're getting the point, a fan of WFRP wants WFRP just like a fan of Star Wars wants SW. You can build a custom setting with many of the strengths of WFRP but geuss what, it's not WFRP.
 

Re: Re: Re: Re: Re: Ten things to love about WFRP

I don't think you're getting the point, a fan of WFRP wants WFRP just like a fan of Star Wars wants SW. You can build a custom setting with many of the strengths of WFRP but geuss what, it's not WFRP.
This thread is full -- chock full -- of people saying they love the setting, but the system breaks down after awhile. Given that, and given that this is a d20 board, I find it only natural that Joshua (or someone else) would suggest merging d20 mechanics with Warhammer's background. It's hardly missing the point.

It may deserve it's own thread though...
 

Re: Re: Re: Re: Re: Ten things to love about WFRP

Theuderic said:
I don't think you're getting the point, a fan of WFRP wants WFRP just like a fan of Star Wars wants SW. You can build a custom setting with many of the strengths of WFRP but geuss what, it's not WFRP.
I don't think you get the point. A fan of d20 asked a question about what was so good about WHFRP and why it seems to be popular. When presented with a list of why it's good, I pointed out that you can get all of that while remaining within the d20 family. Since mmadsen (who asked the question) isn't necessarily looking to suddenly adopt the WHFRP system (as far as I know) and currently plays d20, what I said was completely relevent, while what you said is not.

Not that what you said isn't true, but it's not relevent to the purpose of the thread, IMO.
 
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You had better read his posts a little more carefully. He did not mention using the Warhammer world for a setting but creating a custom setting using the strengths of Warhammer.
 

Re: Re: Ten things to love about WFRP

Joshua Dyal said:

Couldn't you create almost all of this in a custom setting, using d20 Call of Cthulhu as your rules base, adding in some of the better elements of the Book of Vile Darkness, Armies of the Abyss, Legions of Hell and Warrens of the Rat?

 


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