jgbrowning
Hero
Skill synergies.
Heh, but I must be one of the only gamers in the world who actually likes XP for magic item creation. A lot.![]()
Funny you should say that - I've allowed for collaborative efforts for these purposes, in my house rules.It made sense to me, but the one thing that bothered me about was if the fighter wanted a new sword, the wizard had to pay for it. I think there should have been a way to have other people pony up the xp if they wanted something from the wizard who had already done them the huge service of say taking the craft arms and armour feat instead of something really useful for himself.
. . . Arcana Evolved has a better version (than does 3e), IMO. Though yours has merit too. It goes something like: Charged, Constant, Spell-Completion, Single-Use. Er, and Magical Arms & Armour. I think that's about it.I did find the break down of the crafting feats to be kind of weird. Like craft wonderous item was so diverse it was pretty helpful versus say Craft Rod. Did anyone actually use that? Breaking item creation into tiers would have made more sense. Craft minor magic item, Craft magic item, Craft major magic item.
It made sense to me, but the one thing that bothered me about was if the fighter wanted a new sword, the wizard had to pay for it. I think there should have been a way to have other people pony up the xp if they wanted something from the wizard who had already done them the huge service of say taking the craft arms and armour feat instead of something really useful for himself.
I did find the break down of the crafting feats to be kind of weird. Like craft wonderous item was so diverse it was pretty helpful versus say Craft Rod. Did anyone actually use that? Breaking item creation into tiers would have made more sense. Craft minor magic item, Craft magic item, Craft major magic item.
Whereas I found that to be one of the most awesome improvements the edition produced.
Just cherry-picking some there. And to all of those - oh yeah. Good call, every one of them.8. Multiclassing
- automatically learning all armor and weapons provided by the new class. reduces the importance of choosing a martial class at first level and provides a way to avoid using acquring new armor and weapons via feats.
- granting good saves: allows characters to avoid taking the save feats.
- stacking good save bonuses. Inflates save bonuses
13. Lack of a Warrior Mage class
19. The Domain system: I prefer 2e spheres
20. Specialist Wizards: Better treatments were introduced in later 2e supplements (Unearthed Arcana got it right, imo)
22. Turning Mechanics
I stand corrected. I never liked level drain either. But that's not just a 3E thing, I've never liked it in any edition.5. Level Drain