What did you never like in 3e?

13. Lack of a Warrior Mage class

Didja check out the eldrich knight, spellsword, abjurant champion, suel arcanomach, hexblade or duskblade classes?

IMHO there were almost too many ways to be a warrior/mage, and many of them could stack into something terrible...
 

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Whereas I found that to be one of the most awesome improvements the edition produced.

The best improvement in my opinion. I'm enjoying the easy pace of 4E "monster" races, despite of lacking of options yet...

Ok, one of the best... positive AC is full of win too.
 

Here's my top 10 list, in no particular order:

1. Multi-classing, especially for casters.
2. The CR system - I don't understand why the 3.x developers decided to base the CR system (which is good in theory) on a 4 against 1 match up.
3. ECL/LA - behold my mighty character, just don't let me get hit by a level appropriate foe.
4. Favored classes, especially in relation to multi-classed characters (the XP penalty, blargh).
4a. Racial ability score penalties as a disincentive to class choice.
5. Cascading changes due to round by round ability score fluctuations
6. Feats included for "system mastery"
7. Equipping NPCs with level appropriate gear and its impacts on PC wealth by level.
8. Magic Item creation rules (not the feat-based, PC rules, but the rules for creating new ones in the DMG).
9. NPC character level = NPC CR
10. The skill system is too fiddly for my tastes, especially for monsters.
 

I disliked how big monsters who do a lot of damage are also automatically really good at hitting, and grappling. In my mind, there should be big, clumsy monsters that dont hit often but hit really hard when they get lucky.

Ken
 

I dislike a ton of things about it. Mainly, though:

1. Sense Motive, Bluff, Diplomacy, etc. ... roll your skill rather than play your role.

2. Spot, Listen, Search, etc. ... "roll to see it". Takes away the search mini game.

3. As written, most Fighters can't Intimidate anybody (CHA dump stat and skill points best spent on Climb and Swim), whereas the 130-pound puffy-shirted poofter with the lute all the sudden turns into King Kong (skill wh***, super CHA) when he threatens somebody. Basically I hate the social skills and everything to do with them.

4. Gargantuan stat blocks for all monsters (even non-Gargantuans). As if I give a dire rat's patoot what an owlbear's Wisdom score is. KISS principle here.

5. Combats that take an hour or more apiece. What a bore! This comes from may things: grid obsession, modifier mania, gargantuan stat blocks, analysis paralysis-inducing options ("well, if I move over here and start a flanking grapple I'll get +3 from my Improved Grabass feat... but I could also move over here and throw a +1 bocce ball which will give me an additional +2 from my Deadly Bowler prestige class and a +1 from Point Blank shot and....").

6. Dungeonpuke. Or was it -punk?

7. Character Builds. The D&D version of M:TG deck building. A knife to the heart of what D&D is all about.

8. Stat booster items and stat buffing spells. A bland, annoying mechanic that turns your 1 hour combat against 5 hobgoblins into a 2 hour combat against 5 hobgoblins.

I could go on... but that Thanksgiving turkey ain't gonna cook himself. ;)
 

Many things that bug me about 3E have been posted already and I don't want to get into Edition Wars but here's something that never made sense to me-especially with the 3E "simulationist" style of play.

How do you multiclass into/become a Barbarian? That's a culture, not a class, and to me smacks of power/meta gaming (i.e I want cool RAGE powerz for my Wizard/Rogue next level).

When I did play 3E years ago, house rule was it was mandatory at 1st level if you wanted it- no multiclassing into it.

As time has gone by, I've actually come to dislike multi-classing period regardless of edition and prefer strong archetypes.
 



Multi-classing, Magic Items Creation rules and Sunrods made me go ::rolleyes::

The rest of my issues came later on, after playing it.
 

Didja check out the eldrich knight, spellsword, abjurant champion, suel arcanomach, hexblade or duskblade classes?

IMHO there were almost too many ways to be a warrior/mage, and many of them could stack into something terrible...

I should have specified base class. Plus, I was limiiting myself to core rules (excluding my last comment issue on WOTC supplements) so duskblade doesn't count.
However, since you mentioned the duskblade, it is,imo, a terrible base class (like so many of WOTC's supplemental classes).
 

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