Nobilis
Good at handling very high-powered characters without a lot of number crunching, encouraging creative ideas and proactive play. The only game I know that gives players simple tools for changing the world in significant ways and making it interesting.
Dogs in the Vineyard
Good at facing players with moral choices and forcing them to decide how far will they go to get what they want. An elegant system for creating situations ripe with moral conflict and resolution mechanics that really support the premise.
Mouse Guard
The best "heroic" system I encountered. Playing as mice, in a world where nearly everything is bigger and more dangerous than you, together with a system that forces you to seek every small advantage you can get, really give a feel of determined struggle against overwhelming odds to defend what you care for.
Good at handling very high-powered characters without a lot of number crunching, encouraging creative ideas and proactive play. The only game I know that gives players simple tools for changing the world in significant ways and making it interesting.
Dogs in the Vineyard
Good at facing players with moral choices and forcing them to decide how far will they go to get what they want. An elegant system for creating situations ripe with moral conflict and resolution mechanics that really support the premise.
Mouse Guard
The best "heroic" system I encountered. Playing as mice, in a world where nearly everything is bigger and more dangerous than you, together with a system that forces you to seek every small advantage you can get, really give a feel of determined struggle against overwhelming odds to defend what you care for.