D&D is it's own thing. Or was it's own thing, maybe. If I want WoW, or an action movie, or M:tG, or Quokka Soccer, I'll go do that.* D&D should work at being a better D&D, and what it does, not aping Hollywood and Blizzard.Of course it should be this way. Just look at how popular action movies such as WoW are. If you want to do something more niche, like bake bread or something, then you house rule.
If it keeps aping other media, the 21st century will take care of D&D alright. It cannot compete with them at doing their thing, because they already do their thing best. It can borrow ideas (just like they did from it), but within reason.Which was to its detriment. It's about time that D&D got dragged into the 21st century.
D&D can do other things better, but it needs the ruleset to support that. Neither Hollywood nor WoW can compete with D&D for creative expression, for instance....that's just a simple example, there are many more I'm sure.
When there's an elephant in the room courtesy of some poorly designed rules with regard to fluff and logic (and by that I mean the logic of a believable world, not game design logic), then that goes beyond the realm of "not thinking too hard" and into the realm of "trying really hard to ignore this sore thumb of a concept."You can get away with exactly the same things in both mediae. It just requires you not to think too hard about fantasy.
*: Well, okay, not the quokka soccer. That'd be cruel.
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