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I don't think so. I GMed a session of Chtulhu Dark a few weeks ago now. The PCs were a longshoreman, a legal secretary and an investigative reporter. Given that that' the totality of your PC stats in Cthulhu Dark, there are no "inconvenient bits" except those that emerge out of the actual play of the game.
But it didn't play as a tactical miniatures game (it's impossible to play Cthulhu Dark as a tactical minitiatures game).
I think my general point is that - at least in my experience - it is quite possible to engage players in the fiction of a RPG without pulling on the "inconvenient bits" of their PC builds.
I don't think your comparison with Cthulhu Dark is appropriate. You've got it backwards. It's not like the PCs chose longshoreman, legal secretary, etc. in order to get specific bonuses. That would be an appropriate comparison if the Paladin player had said, "Hey, I love the whole thing about the Oath and stuff, but I don't want all the Paladin powers. Can I just be a 0-level commoner who has this really strict Oath?"
If the player had said, "The whole Oath thing doesn't float my boat, but how about...." and proceeded to offer a totally different story from the one offered in the PHB, that would be ok, too. But the example wasn't given that way. It sounded like the (imaginary) player just wanted to have the cool buttons to mash with no story around it.
And to be clear, I don't think there's a balance issue with that at all. It's not that I think the Paladin is overpowered and needs to be reined in via Oaths and roleplaying. It's just that when I imagine somebody wanting to discard the inconvenient bits, with nothing offered in its place, I assume (perhaps unfairly) that he/she is being a pure powergamer with no interest in storytelling.