What do people want to see in a DnD/ D20 adventure magaizine?

KenM

Banned
Banned
I really don't like the direction Dungeon Magazine is going in, with supscriber only adventures and poly added onto it. I would like to know what people would like to see in a DnD/ D20 adventure magazine. This is how I would do it:

1. Have one low level, a couple of mid level, and a high level adventure in each issue. You can have the low level adventure be the big adventure on month, then have the high level adventure be the big one next issue, rotate.

2. I like the "maps of mystery" and "crictical threats", keep those.

3. Have the adventures be in black and white, ads in color, keep costs down, as long as the maps/ fonts are easy to read I don't think that would be a problem.

4. Adventures for other games like Star Wars, spycraft, ect. would appear on occasion.

5. Lastly and most important, keep it an adventure magazine. Thats what its being promoted as, keep the people that buy the magazine in the first place happy. Also no "subsciber only content". You get the same issue if you buy it at your FLGS or subscribe.

Thoughts?
 

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1. Have one low level, a couple of mid level, and a high level adventure in each issue. You can have the low level adventure be the big adventure on month, then have the high level adventure be the big one next issue, rotate.


There are soooo many low level adventures out there now that one every other month would be enough.
 

Actually, I am starting a new D20 adventure magazine - should be appearing in November. Full details avaliable on the website, but the basic idea at the moment is to take a good-sized module and wrap a magazine around it - a couple of other, shorter adventures and a couple of articles supporting the main module.

Richard Tongue,
Transfinite Publications,
http://www.transfinitepublications.com
 

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