Level decides many things in D&D. However if someone in my game went through a lot of trouble to come up with a unique character concept, then rolled the dice and configured a character, and finally developed a rich background, then expected his friends to raise (save) him, I would allow it, low-magic FR or no. It may lead to a series of adventures different from what they would like to concentrate on, but there are always willing clerics to gain the employ of young adventurers (at least, in all the d&d campaigns I've played in).
Whether it leads to quests where the party become messengers, escorts, or look-outs where there is a will there is a way.
The reason for this post is the only thing that changes during a campaign is usually level, and hardly ever does an 'appropriate' amount of game time pass. So, its outrageous for the monk to expect to get raised at level 2, but 9 months and 3 harrowing adventures later its not only not-outrageous, but typical and expected if they cleric has access to raise dead? Just doesn't jive with me (and its a hypothetical example, but that seems to be the tone of level dictating raising imo).
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