dcollins said:
I don't use the Epic book, so maybe there's something in there that changes things radically. However, to date I've still never seen anyone claim an AC of 50 or more that didn't (upon presenting details) have some significant error in their calculation: either in the use of stacking rules, house-ruled new magic items, nonstandard equipment valuation, and/or counting a series of extremely situation-specific modifiers into their claimed AC.
Nonepic character: Human Fighter-10 / Duellist-10; uses rules from FRCS, S&F, DotF.
Format: [bonus type]/[##] ... [source]
(none)/
10 ... base AC
armor(shield), enhanced/
5 ... Buckler +5 of Speed
haste/
4 ... Buckler +5 of Speed
(special)/
5 ... dagger +5, Defender (same hand as buckler)
(unnamed)/
5 ... "Expertise" feat, maximum benefit of +5AC/-5 to-hit
armor/
8 ... Bracers of Armor (+8)
deflection/
5 ... Ring of Protection, +5
natural/
5 ... Amulet of Natural Armor (+5)
cover/
7 ... Potion of
Shield
dexterity/
9 ... Dexterity, start at 17, add 2 from level increases, 5 from Tome/Manual, and 6 from Gloves of Dexterity (+6); net score is 28
Intelligence/
9 ... Intelligence, start at 15, add 3 fromlevel increases, 5 from tome/manual, and 6 from Headband of Intellect (+6); net score of 28, bonus applicable due to Duellist class feature (see S&F).
dodge/
10 ... Duellist class ability when fighting defensively; triggered by "Expertise" entry above (see S&F).
dodge/
1 ... "Dodge" feat
dodge/
2 ... "Twin Sword Style" feat (see FRCS)
dodge/
2 ... "Off-Hand Parry" feat (see S&F)
NET ARMOR CLASS, 85, and +2 more during a full attack, if off-hand attacks are forfeited ... +8 more (Greater Mobility Duellist class feature, see S&F) when avoiding AoO's provoked by movement through threatened areas.
In other words, when rolling to hit this character ... if you have to ask, the answer is no.
Here's another nice angle: Touch attacks only void natural (5) and armor (5, 8) armor bonusses, so the Touch AC of the above character is still 69; the AC against Incorporeal creatures loses even less, staying at 77 (Bracers of Armor are a force-effect armor bonus, and so, fully applicable).
And that's without mining for obscure bonusses, using only off-the-shelf items, or items creatable by default (the Potion of
Shield, the Dagger +5, Defending). Only one of the items relies on an ability from beyond the PHB/DMG (the Buckler of Speed); while expensive, at a (IIRC) +10 item, it's "only" armor and so costs but 100,000gp-ish of the 760,000gp a 20th level character is built with.
And the PrC is only good for 19 of the armor bonus, in the form of the Intelligence Bonus being added to the Dexterity bonus, and the direct dodge bonus for fighting defensively (both of which are predicated on wearign light or no armor -- a buckler and bracers qualifies, heh).
Now, if I mined for circumstance, sacred, insight, and related bonusses ... heh ... I could break the AC100 mark!
...
Sick, isn't it?