Spatzimaus said:
You don't think a person in a city can avoid being within 60' of any Paladin OR Cleric at some point in his life? Clerics get it as a level 1 spell, Paladins do this at will. I can GUARANTEE that any important person in my games has been within 60' of a Paladin or Cleric within each month, if only because they effectively run the local government. But even in a more general setting I'd say it's effectively impossible to avoid this sort of contact, especially if you're trying to maintain some sort of public persona. The only way to avoid this is to be a total recluse.
Which would you believe? A pillar of the community, a reknown doer of good-deeds and life-long donater to various charities, with a record of previous good alignment detection on him, or some down-on-his-luck, low level adventurer, with a symbol of the god of justice slapped on his shield in a makeshift fashion? Guess who looses this popularity contest? WHY would they have reason to do it? DO they check each and every beggar, townsmith, crier? And of what crime do they then accuse them? He is (moderately) Evil! Well.... with a decent chunk of the population registering as faintly Evil, he has a lot of work to do...
Spatzimaus said:
Because it's "at will". There's no gameplay reason not to use it regularly, especially since you can maintain concentration while walking, talking, etc., so within a city it's a pretty fair assumption that the Paladins would have it up BEFORE the conversation started.
There is: It takes three rounds of concentration to get the information you want. IMG, this concentration is obvious, and regarded as impolite action in genteel society. Like, you do not trust
anyone. Do it, and people get snotty with you. Try it on a shopkeeper, and they might thow you out for insinuating they are not trustworthy, and you can forget about any bargain discount. Try it on a beggar, and they'll hound you. Try it on a Duke, and you'll get sent to some far off region to count snowflakes. Because this is what people do when you imply that they are not trustworthy.
Spatzimaus said:
Most middle-ages societies didn't have anything like the 5th Amendment. If you didn't have anything to hide, why would you object to being detected by a duly-appointed representative of the Law? I'm not saying that every Paladin had carte blanche to interrogate every random person they met, but if one Paladin went out of his way to scan the guy, which do you think his order would be more upset with: him, for offending the rich guy, or the aristocrat, for being EVIL?
As I point out below, he is only just EVil.... along way from EVIl and definitely not EVIL.
Spatzimaus said:
Now, as I noted before, this Aristocrat had all kinds of anti-divination stuff, because he was publicly paranoid about his mind being read, but he had at previous times successfully been detected as good. (Due to some well-placed bribes and some high-level magic, but it was enough that most people wouldn't question it.) He'd have never been able to get away with this otherwise; Paladins are dedicated to fighting evil, they'd have never tolerated someone resisting their magic simply because it was a bit impolite.
That's fine for your campaign. But just because invasion of personal privacy was generally acepted in your campaign, doesn't mean that it has to be in every campaign. Paladins will generally abide by the laws of society that they operate in, if the society is generally just and fair. IF the laws state that only appointed individuals may cast
detect magic in a court of law, while under oath, and with another, different appointed individual using
detect lie, then, by Tyr, they will abide by that law while operating within the City limits or face severe consequences.
Spatzimaus said:
Any Paladin who knows of evil and helps cover it up has just given clear help to those who will use that help for evil ends (or at the very least has failed to "punish those who harm or threaten innocents"), has just violated his code of conduct in a couple different ways, and is now a featless Fighter. Congrats, you're hosed.
There's a difference between cooperating with an evil being to accomplish some greater good, and backing down from an evil being because you're afraid of offending him.
No, there is a difference between knowing when you are out of your league (and this can be the case even in a social situation) and regrouping your forces to better combat him on his own terms, or stepping into a complete horn's nest, a situation beyond your understanding, making yourself a mark in the process, and ending up stupidly dead.
Interpreting a Paladin's Code of Conduct is something that should be cleared up really early in the game, so the player and DM don't have any misconceptions.
Besides, the EVil Aristocrat, has not actually, to the Paladin's knowledge, committed any harm to innocents, nor threatened them. He is moderately EVil, that is the only conclusion the Paladin can draw. Perhaps the aristocrat sits at home and tortures small animals... Or draws horrendous, nightmarish pictures of his fantasies which he sells to depraved individuals on the sly.
Spatzimaus said:
Err, yes it does. He has an evil alignment, this pretty much DOES reveal his motives and/or methods. And I quote:
""Evil" implies hurting, oppressing, and killing others."
It doesn't give specifics about what exact methods he uses, but simply proving the merchant is evil in a good-aligned town would be enough to get him run out on a rail, at the very least. A neutral town might not care as much, but even they'd be a bit iffy. The reason isn't that you've discovered some clear evidence of a crime; you've just proven that he's committed many crimes in the past, and a little digging and/or divinations should reveal them. If he hadn't committed crimes, he wouldn't have an Evil alignment in the first place. (Just one of many problems with the D&D alignment system.)
No it only implies hurting, oppressing, and killing. It isn't limited to that at all. Evil merchants (registering faintly) try to squeeze more profit out of a deal than is fair. This is against fair trade rules, and IMC, is an evil act. However, there will always be people who are willing to pay an unfair price, for various reasons. There is no evidence of crimes, but there is evidence of a willingness to do evil. The person who registers as evil, may never have committed a truly evil act at all, but is willing to evil, wants to do evil (may feel too incompetent, or be unable to, from position or inability, and fears getting caught), and probably dreams of nasty doing nasty evil things.
This is why people fail to understand the D&D alignment system. Most people are not good. Many people are not even neutral.
A Lawful Good society is something unacheivable on the Material Plane. I'd like to see a list of its laws. It is a Utopia, and deserves to be reserved for the Upper Planes, IMO. AS far as I can see, the best any place can ever hope for is Lawful Neutral, with good tendancies.
Spatzimaus said:
As I said before, any paladin who compromises on this simply because of those sorts of worldly consequences has just violated his code of conduct. Second, it's an enemy who's entire basis for power has just disappeared, assuming he even survives the inevitable investigation into his earlier activities.
I can't argue about how you run your campaign, but in speaking in general terms; No compromises. Justice is patient. No, there is no inevitable investigation, and there wouldn't necessarily any investigation, unless the suspecting paladin did it himself. A wealthy aristocrat is not without friends and influence beyond that of the church, unless it is somekind of theocratic church state run by the paladin order themselves.
Spatzimaus said:
Third, even the non-Paladins in my groups wouldn't back down out of fear of making another enemy; they'd go after him anyway, and just add another bad guy to the "To Do" list.
To DO list is good. Announcing yourself publically to your 11th level enemies prior to their knowledge of your very existance, as a feebly, unimportant 1st level paladin might be theatrical, and cool in some games. Or it may be just a shortcut to repeat those character generation steps. Check with the DM.
Spatzimaus said:
Does the spell, as listed, have an inherent chance of failure? Nope. Sure, the target can argue that some other enchantment changed the result, but the burden of proof is now effectively on him; people will be suspicious of him, and would ask for confirmation from someone with access to higher magics.
For misdirection or undetectable alignment, one good dispelling (and a detect magic to confirm no enchantments are on the target) would ensure the detection spells report correctly. So, it wouldn't take very long to confirm or disprove the original reading.
But it requires that the caster of the detection spell is one that is trusted by both parties not to lie. And people, even high level clerics, are subject to bribery, blackmail, and coercion. As these methods are therefore also subject to manipulation, which a high level aristocrat is certainly capable of, and with a high enough Bluff score, said aristocrat can certainly can create a credible excuse for the reason behind the necessity of these "minor" transgressions.
Spatzimaus said:
Would you go into business with a man you know to be evil, even assuming the town would tolerate his presence at all? There's a difference between someone who does the occasional evil act (meaning they're probably a Neutral alignment) and someone who actually has an Evil alignment.
No, IMG, they wouldn't be neutral. You just don't casually, "occassionally commit evil". But I guess I have a lot more people in my towns registering as "barely evil", and very few registering as "good" because that is the way I see most humans: Greedy, Vain, and self-serving & Self-interested. You can't run the majority of the merchants out of town.
Spatzimaus said:
Evil Creature is HD-based. If non-Cleric class levels count as "HD" for these purposes (which I'd say they should), then a high-level (11+) Aristocrat would have a Moderate aura. That's well above "barely register"ing; it's the same as what an 8th-level Evil Cleric would register as.
No, it is just the same as a 2nd level Evil Cleric.... And this is the "Evil" the High level paladin is worrying about? A 5th level Cleric of Evil registers as "Strongly Evil", the next level, and an 11th Level Evil Cleric as "Overwhelming".
What's more, you deliberately set 11th level Aristocrat, which is precisely the level at which aristocrats tip over from faint (i.e. Barely register). No mention prior was made of 11th level.
Suffice to say
detect evil functions just as you wish it to in your games, and that is good. But I just see it differently. Typically, "Good" cities accept even Evil citizens, until solid proof of Evil activities are brought forth. The coins of Evil people weigh the same in the merhant's till.