What do you do when you're too powerful?

Since there is a 28th level character in your same party, I wouldn't worry about being overpowered.

Where does this No Shadow Blows come from?
 

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Craer said:
With 6 attacks, assuming all hit, that's an average of 246 damage.

That assuming a lot. Especially when you only got +24 as the highest attack bonus. In a campaign suited for the levels you're playing you should on average hit on 1 in 10 attacks, if that much.
 

The only character I found a bit too much on the powerful side was my elven archer rogue/cleric (3.0), which wasn't even heavily min-maxed or anything, mostly the buff spells were so overpowered and she used those to full degree pretty much. With (reasonably, not fully buffed, usually only used a single round for buffing plus quickened spells) attack ratings in the high twenties or even thirties and pretty high damage as well (150+ damage per round were quite common), she was a walking rain of death. Paired with her saves, which ranged from over +20 (weakest save (Fort)) to over +30 at 14th level (unbuffed Will +23/25), as well as Evasion and the other protection she enjoyed, due to the very powerful cleric spell range, she was very hard to damage as well (Horrid Wilting was one option). If I wanted to, I could have pumped her AC up to ~40 as well, but that was rarely necessary, since the party meleers (Psychic Warrior, Sacred Fist, Druid, Fighter/Rogue) took care of that, so she could stay back and deliver her deadly arrows. Greater Dispel Magic also didn't do much usually thanks to ring of counterspells, only Mordenkainen's Disjunction totally crippled her, of course. ;)

Clerics were just insane in 3.0.

I like my 3.5 sorceress much better. :D

Bye
Thanee
 


diaglo said:
i retire or commit sepaku. either way i'm out of a campaign run by any DM who allows characters like this.

Honestly, I really don't think the character is in anyway too powerful. Of course, being a spellcaster, this man is able to reach levels of insanity almost unseen.

Imagine if he casted Divine Power on himself? It's completely possible, since he's a level 8 Sacred Fist and they get level 4 spells by then. And Divine Power is on their list.

The only thing that makes this character 'overpowered' is No Shadow Blows (the level 8 Sacred Fist ability: add positive Wisdom modifier to attack and damage). But do remember this character has no ranged attack whatsoever - Sacred Fists cannot use weapons. Sacred Fist is a pretty awesome prestige class, but no more so than any other (Champion of Gwynharwyf comes to mind).

My friend once played a Fighter 6/ Order of the Bow Initiate 9 in 3.5. His total to hit was +32/+32/+27/+27. Equipment? Gloves of Dexterity +4, Greater Bracers of Archery and a +4 Longbow. His Dex was 26 after the Gloves. He was an elf. Stats wise, the game was pretty superhuman, but even using a point buy system, this archer still remains 'powerful'.

Would you leave a party with a character like this too?
 

Chasmodai said:
Honestly, I really don't think the character is in anyway too powerful. Of course, being a spellcaster, this man is able to reach levels of insanity almost unseen.

i don't see it as too powerful either if that is what you want to play. but the implication in the thread's opening statement was that the player thot his character was too powerful. i was responding to that.

Would you leave a party with a character like this too?

if i wasn't having any fun. yes i would leave.
 

Craer said:
Have you ever had a character get too powerful for your liking?

Yes, in 2nd ed I had a druid12/wizard11 when the rest of the party was 13th and 14th level. Since the campain was coming to a close I did not bother to retire the character but instead decided to see if I could play the character with: 'restrained power'. I.e. the druid could have waded in with the rest of them and taken out half the enemies. But instead he concentrated on making sure that the fall-out of damage to others caused by the party was minimized.

So even if you have an incredibly power character it does not mean that you always have to use those powers to the maximum effect.
 

Craer said:
Unarmed BAB progression. My total BAB is +13, so I get +13/+8/+3, but with Unarmed BAB progression, I get +13/+10/+7/+4/+1

So you're playing 3.0 then? Does the sacred fist BAB stack with monk BAB? Does the Shaman BAB stack? If they don't you've got a lower total BAB under 3.0.
Cheers
 

There is a table in Oriental Adventures that deal with BAB and monk iterative attacks for multi-classed characters. It's pretty useful.

Yeah Diaglo: didn't really get what you meant the first time, which prompted my response. Maybe you should have used a smiley :D.
 

You said that your character is very powerful and in an average game you probably are. But how are you doing in your current campaign? You range in levels from 15-28. How does your character stack up?

Other questions that you should answer are:
Are you playing in a high magic fantasy campaign?

Is this your Dm's first time getting to these levels of play?

The other thing that you might want to consider is FUN. Is this campaign real serious and business minded? Or are you all playing Hong Kong action style heroes? IF it's the latter I'd say have fun. Go wild. How many times do you get to just swing for the fences? And if everyone is having fun, (especially the dm who has to roll up all the encounters, that's gotta be some work!) then everything is fine. Just remember that not all games are like the one your playing in now.
 

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