D&D General What do you expect in a starter village?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I expect:

A decent amount of farming in the area, a river or other stable freshwater source like a lake or an aqueduct, a series of different craftsfolk (Blacksmith, Leatherworker, Etc), a church or other central spiritual structure, a town hall, a tavern (could also function as the town hall and the inn), and at least one but probably several seedier spots in town like a gambling hall or a brothel (Could also be the town hall, inn, and tavern). I also expect some sort of General Store or General Market opened at least once a week for people from the countryside to bring in various foodstuffs, game, or woodworking they've done with the intent to sell it at market.

Things like that.
 

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Tonguez

A suffusion of yellow
A tavern,
a stables,
a general store/market,
a mayor/chieftain,
a sheriff/constable/warden,
a wise-one/priest/shaman/druid,
an eager kid/fan,
a stream/river
often a well,
a graveyard,
fields with scarecrow,
a forest area,
bandits
goblins
pixies
wolves
problems
 

Zardnaar

Legend
4e DMG has Fallcreast which is a good basic town. Phandalin from the 5e box set is good as well. The Essential box has the town, but it is not as good as LMoP.

You just need something small enough to control the PCs in the amount of places they can go and what to do. It also needs to be large enough to have some stuff going on. You can have a tiny hamlet with 6 buildings centered around a pair of farms. They may be 30 people total and nothing going on or buildings and NPC to visit. Waterdeep is huge and anything is available which leaves things open to everyone to do everything.

Hommlet
Threshold
Shadowdale
Fallcrest
Phandelver

Same concept.
 



Maxperson

Morkus from Orkus
In a town.

Tavern/Inn
General store
Farrier
Blacksmith
Sheriff
Mayor
A few guards/Militia
Possibly a shrine to a god
Stables
A tanner
 


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