Paul Farquhar
Legend
Something original, rather than tired old tropes.on that note, a job board at the back of the tavern.![]()
Something original, rather than tired old tropes.on that note, a job board at the back of the tavern.![]()
Are you asking what we'd do as GMs -- suggested by "if you run" -- or what we'd expect to encounter as players in a game run by someone else -- suggested by "expect to find"?If you run a 1st level group in a starter village to set the tone, what would you expect to find?
This is why it's very handy to have tables ready to procedurally generate settlement content and encounters. A couple important features should be placed per settlement, but otherwise generate as you go. You can't be infinitely creative, and random tables can get your imagination going.Otherwise, you'll spend hours fantastically detailing a wondrous village with prices for the Inn's food and a menu, detailing the unique woodwork on the carpenter's latest gazebo project, and no one is going to care. The PCs, absent an adventure, aren't going to visit, much less care, about the carpenter, the mill, the cobbler, and so on, unless there's a reason to. Absent that reason, you don't need a detailed village and can simply get to the good stuff.
All of these would be limited by settlement size in my campaign, which creates an incentive to set out and adventure to gain access to better stuff. For example, at the level of village or smaller, not all armor and weapons will be available, perhaps most even. And while there probably could be a tavern, an inn would be unlikely. The PCs will likely have to ask around for lodging, haggle for room & board, which requires NPC interaction and could be another source of information or rumors. And to toucanbuzz's point, the searching and haggling aren't the fun parts, but the new information and rumors could be.There's a place to stay, a place to buy supplies up to X gold piece value, and go.
Is the starting village intended to be a place we keep coming back to, or just leave? I think they're designed very differently based on that.This is something I've been thinking a lot about lately.
If you run a 1st level group in a starter village to set the tone, what would you expect to find?