What Do You Like About 3.5

What Do You Like?

  • The Damage Reduction

    Votes: 92 57.9%
  • No Spell Failure for Bards

    Votes: 71 44.7%
  • More Skill Points for Rangers

    Votes: 87 54.7%
  • More Skill Points for Bards

    Votes: 98 61.6%
  • TWF AND Archery Combat Paths for Ranger

    Votes: 82 51.6%
  • Monks Getting Ki Strike Sooner(Seperate from DR Issues)

    Votes: 74 46.5%
  • Sorcerers Still Cant Quicken

    Votes: 23 14.5%
  • More Bardic Music Effects for Bards

    Votes: 90 56.6%
  • Bard Spell List Expanded

    Votes: 90 56.6%
  • Druid Spell List Expanded

    Votes: 87 54.7%
  • The New Haste

    Votes: 65 40.9%
  • The New Harm

    Votes: 88 55.3%
  • The New Hold Person

    Votes: 51 32.1%
  • No New Class Skills for Sorcerers

    Votes: 12 7.5%
  • Better DR for Barbarians

    Votes: 65 40.9%
  • The Mystic Theurge

    Votes: 42 26.4%
  • The Arcane Trickster in the DMG

    Votes: 47 29.6%
  • The Eldritch Knight

    Votes: 51 32.1%
  • The Horizon Walker

    Votes: 34 21.4%
  • The Thaumaturgist

    Votes: 32 20.1%
  • The Red Wizard In the DMG

    Votes: 28 17.6%
  • The Hierophant In the DMG

    Votes: 43 27.0%
  • The Archmage In the DMG

    Votes: 52 32.7%
  • The Duelist In the DMG

    Votes: 63 39.6%
  • The Dragon Disciple In the DMG

    Votes: 40 25.2%
  • Weapon Familiarity

    Votes: 86 54.1%
  • No More Partial Action

    Votes: 82 51.6%
  • I Like Everything I Have Seen of 3.5

    Votes: 19 11.9%
  • I Dislike Everything I Have Seen of 3,5

    Votes: 10 6.3%
  • I won't be able to say until I've seen the whole thing.

    Votes: 43 27.0%

Work it, baby!

My wife went clothes shopping. She's got a few new outfits and she looks pretty good. Still the same wife, but repackaged a bit and with a slightly spunkier attitude.

And I'm all hot and bothered about it. OK, maybe you didn't need to know that.

Still, I like a little change now and again. Some of the rules changes will be lame, some will be cool. But it's "new" and a little spice now and again is a good thing.

EDIT: spice as opposed to psice.
 
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Merlion said:
Because theirs not a lot of reason why bards would have non-verbal components to their spells, and so they can actualy take advantage of their armor profciency without suffering the chance of totaly losing other class abilities :-)

Actually, I see as much reason to get rid of Bardic verbal components as somatic components. Don't any friggin' Bards play an instrument or dance a jig anymore? Doing so is _definitely_ a somatic component, unless you've got some sort of cyber-flute.

To say that _every_ Bardic spell has a verbal component of singing or poetry makes no more (or less) sense than saying that every Bardic spell requires a somatic component in the form of dancing or miming (only evil Bards may use mime). What makes the most sense is that spells which require a verbal component require singing, etc. and spells that require a verbal component require dance, etc.

From a mechanics point of view, Bards use arcane magic. One feature of arcane magic is that restricted movement may cause a spell to fail. This is a property of the type of magic, not of the caster. If Bards don't have a chance of failure, then they are not using arcane magic.

I don't really have a problem with Bards casting divine magic. They did in 1E. Historically, Bards have often been linked with the gods (anyway, bards who wrought magic, like Vainamoinen, were). They cast healing spells, which have always been a reserved divine ability. Maybe Bards tap into the "inherent power of music" the same way Rangers/Druids tap into the "inherent power of nature" without gods.

Anyway, I really didn't mean to get into a 3.5 bashing mode, which is why I didn't elaborate much. I do tend to think, though, that letting Bards get away without having an arcane failure is a narrow-sighted and internally inconsistant fix. Minor issue? Heck, yes, which I indicated. Still, I look at this, Weapon Familiarity, and the Mystic Theurge. None of them are too bad by themselves, but if you through enough "one offs" into the mix, the game becomes significantly less attractive.

I really am excited, overall, about 3.5. I've never liked all the rules in any game I've ever played and I'll always have house rules. 3E involved the fewest major house rules to date for any RPG I've played. I'm hoping that 3.5 makes things even better and "takes it to the next level". I'm just cautious about my hope, and some of what I'm hearing makes me more cautious.
 


???? I can not comprehend what you are asking us.

Liking something about 3.5 e? Has such a concept ever been uttered before ? Surely based on the number of threads regarding 3.5e as the apocolypse you must have simply meant "dislike"

:D
 

Mercule said:

Dislike:
No spell failure for Bards
TWF and Archery for Ranger (although it beats just TWF, so it's relative)
Sorcerers can't quicken
No new skills for Sorcerers
Mystic Theurge (but not for balance reasons)
Red Wizard in DMG
Weapon Familiarity
I'm in no mood to violate my NDA (nor will I be), but I will say that two of these are wrong. So that's a step in the right direction. Oh, and the Horizon Walker is very cool.

Now, if you'll excuse me, I'm going to go caress my books. :D
 
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Piratecat said:

I'm in no mood to violate my NDA (nor will I be), but I will say that two of these are wrong. So that's a step in the right direction. Oh, and the Horizon Walker is very cool.

Now, if you'll excuse me, I'm going to go caress my books. :D

You wily, priveledged bastard! :)

On a different note, thanks for giving me a bit more hope. I was in a much better mood before Merlion prompted me to count my prospective likes and dislikes. Now I can just go back to assuming the worst are just rumors and incorrect.
 

Piratecat said:

I'm in no mood to violate my NDA (nor will I be), but I will say that two of these are wrong. So that's a step in the right direction. Oh, and the Horizon Walker is very cool.

Now, if you'll excuse me, I'm going to go caress my books. :D

Well from the evidence presented by various scoops we are pretty damned sure that these are true:

TWF and Archery for Ranger (although it beats just TWF, so it's relative)
Mystic Theurge (but not for balance reasons)
Red Wizard in DMG
Weapon Familiarity

Which means that sorcerors either get more skills OR can quicken... or both if bards suffer arcane failure still.

Interesting...
 

I think that while they didnt fix metamagic, they probably patched it. I imagine Sorcerors can use Quicken Spell.

I also think "no new skills for sorcerors" is wrong (Pcat said 2 were wrong), so while they dont have improved skill points per level as a Bard or Ranger, they do at least have a bigger skill list. Bravo!

Technik
 


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