1) Powers, especially At-Will powers. One thing that always bugged me about playing D&D was the patheticness of playing a level 1 wizard. Cast your two spells today, and well, guess it's crossbow time. Screw that! Merlin didn't use no crossbow! At-Will powers actually let a mage be a mage. For Martial types, it fixes the tediousness of "okay, I hit it with my sword." I never played a fighter prior to 4e, and I don't think I ever will. Just doesn't appeal to me.
And, while I know that we're supposed to be praising 4e, I was tickled pink to find that in Pathfinder, you can cast 0-level spells indefinitely. I love that this is catching on!
2) The ease of designing encounters. Heck, not just the ease, but the fun. One of the things 4e does really well is relieving the burden of the DM. If they hadn't made it easier to DM, I'm not sure I'd still be playing D&D today.
3) How easy it is to reskin almost anything, and how it is in fact actively encouraged by the game developers themselves. Any monster that can't be reskinned can be built from scratch almost as easily (though, admittedly, it did take them a while to get the monster math right).
4) While I've since fallen out of love with it... the Warlock class. It was just one of those things that made me pick up the book and say, "Wow, cool!" I think the reason I started playing D&D, if I'm really honest with myself, is because I just wanted to play a Warlock.
5) Along that vein, the balance of the classes, aided by the role system. I love how PHB 2 characters are roughly as powerful and awesome as PHB 1 characters. The Goliath Barbarian isn't stronger or weaker than the Halfling Rogue. They're both awesome in their own, unique special ways. They've done a great job of coming up with cool new classes with cool new mechanics that don't overshadow previous choices.
And, while I know that we're supposed to be praising 4e, I was tickled pink to find that in Pathfinder, you can cast 0-level spells indefinitely. I love that this is catching on!
2) The ease of designing encounters. Heck, not just the ease, but the fun. One of the things 4e does really well is relieving the burden of the DM. If they hadn't made it easier to DM, I'm not sure I'd still be playing D&D today.
3) How easy it is to reskin almost anything, and how it is in fact actively encouraged by the game developers themselves. Any monster that can't be reskinned can be built from scratch almost as easily (though, admittedly, it did take them a while to get the monster math right).
4) While I've since fallen out of love with it... the Warlock class. It was just one of those things that made me pick up the book and say, "Wow, cool!" I think the reason I started playing D&D, if I'm really honest with myself, is because I just wanted to play a Warlock.
5) Along that vein, the balance of the classes, aided by the role system. I love how PHB 2 characters are roughly as powerful and awesome as PHB 1 characters. The Goliath Barbarian isn't stronger or weaker than the Halfling Rogue. They're both awesome in their own, unique special ways. They've done a great job of coming up with cool new classes with cool new mechanics that don't overshadow previous choices.