D&D General What do you like about Eberron?

If you can be specific e.g. "I like the Warforge because it lets me play a fantasy robot" "I like the tech because it's different than the usual sword and sorcery stuff." "I like that the Gnomes are spying sneaks." etc.
 

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First and foremost, it ws a breath of frsh air when it premiered -- the first truly innovative D&D setting in years (since the final days of TSR). Second, it really did decide to embrace all of the D&D things -- in the best ways possible since Earthdawn came out.
In short, Eberron is an awesome D&D setting -- probably the BEST D&D setting.
 

I like the way that everything seems quite logical. Particularly if you also read the author's continuing articles about it, it all fits together for reasons that make sense.

I also like the varied take on religion, combining pure faith, philosophies, and supernatural forces as potential sources of power.
The idea that although magic is relatively commonplace, it is much more limited than player characters, giving a reason why people would have need for a party of adventurers.
The different view on races, and the fact that many people identify more with their nation than their race.

Overall the best D&D setting in my mind too.
 

I like EBERRON for it's diversity, magitech, elemental ship, lightning rail, the history of the Last War and the mystery for the destruction of Cyre, the factions, the Dragonmarked Houses, the twist on otherwise standard species, the cryptic Dragon Prophecy and so many more....
 

I like that it was something new. Magical tech. I like that if it's in D&D, it's in Eberron, but not necessarily how you think.

I'm also happy that psionics is integrated without Eberron being a post-apocalyptic world.
 


When it first came out, I loved Eberron for its new content (shifters! warforged! dragonmarks!) and fresh take on older elements (necromantic elves! spiritual orcs!). Over the years (geez, decades now), what I came to love is how the fandom around it embraces the principle of "In my Eberron..."

I like to lean into Eberron as a Weird West setting in Droaam or on the Karrnath/Talenta border. Another person sticks the Isle of Dread just off the coast of Xen'drik and makes their campaign all Indiana Jones-style ruin exploration. A third person replaces the Dragonmarked Houses with psionic clans and makes it all about political succession. Any time I click on someone's post about their Eberron campaign, I'm almost guaranteed to discover someone doing something fun and innovative I hadn't considered before.

I really do love Eberron's changelings, though. Instead of having to commit to one character concept, I can play a changeling who masquerades as three or four others.
 


First and foremost, it ws a breath of frsh air when it premiered -- the first truly innovative D&D setting in years (since the final days of TSR). Second, it really did decide to embrace all of the D&D things -- in the best ways possible since Earthdawn came out.
In short, Eberron is an awesome D&D setting -- probably the BEST D&D setting.
My thoughts exactly. Perfectly said. Clever comparing it with Earthdawn too.

When it came out I was just out of high school playing D&D daily completely invested in the Forgotten Realms setting. Didn't think for a second I was going to care about the setting, but bought it for material to integrate into my existing campaign. Boy was I wrong! Eberron became my default setting all the way till the end of the 4e line.

It turned a lot of D&D tropes on their head, but always in a way that made sense and was fun. My friends and I were also huge JRPG nerds, so felt right at home with the mix of tech/magic in the setting.

So bummed it never got a chance to really shine with 5e like it did with 3e/4e.
 


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