If I remember right, Keith Baker has/had a website where he would write 'his' Eberron, which I thought was interesting to see a designer's version of their setting, done without committee.
One article he had that I found very interesting was when he got into the concept of reskinning, which maybe some players weren't familiar with, and as an example, he reskinned a barbarian into a Brelish supersoldier, if I remember right, who instead of being a raging beast, their powers and rage came from alchemical experiments that had been done to them
If you really want to do a deep dive into the Eberron setting, Keith Baker's blog is a must-read. He adds a ton to the pre-existing lore and you can also take or leave what you want
Thanks! I had no idea he had a blog going until this thread. I've bookmarked it and I'm looking forward to delving into his musings.If you really want to do a deep dive into the Eberron setting, Keith Baker's blog is a must-read. He adds a ton to the pre-existing lore and you can also take or leave what you want
Great summary.I like how different it is from D&D's normal flavour while still feeling properly like D&D.
Eberron was still very much "made by committee", and is probably better for it."Camel is a horse designed by comitee."
My overall favorite thing about Eberron is that it allowed a single wildly talented writer to share his imaginative world. I love Dolmenwood and Forgotten Realms for the same reason. Somehow great products are most often made by very few people with many great ideas, Keith Baker is one of them.
And the highest echelon of elves using necromancy in secret is perhaps my favorite single detail of Eberron- it makes total sense![]()
Keith would in fact be the first to tell you that, alsoEberron was still very much "made by committee", and is probably better for it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.