I am thinking of starting a new 4th edition campaign in a world in which humans are the predominant race. But me and my players consider the human racial bonuses somewhat weak compared to the other races. That is especially true with regard to ability scores, as other races get two +2 ability score bonuses, and humans only get one. True, a human can choose where to add the bonus to. But if you choose your race wisely you can usually get the full benefit of the two +2 bonuses for your class.
So I was wondering whether as a house rule for that particular campaign it would be okay to give humans two +2 ability score bonuses. Both of their choice, but you can't choose the same one twice. Do you think that would be overpowered? Alternatives I could think of would be one +2 and one +1 bonus, or one +2 bonus of their choice plus a +2 bonus on a defined ability score, e.g. constitution or strength, with an explanation that humans are more hardy on that world.
The goal would be a group of players where at least half are human, making the group less conspicious in cities dominated by humans.
What do you think?
So I was wondering whether as a house rule for that particular campaign it would be okay to give humans two +2 ability score bonuses. Both of their choice, but you can't choose the same one twice. Do you think that would be overpowered? Alternatives I could think of would be one +2 and one +1 bonus, or one +2 bonus of their choice plus a +2 bonus on a defined ability score, e.g. constitution or strength, with an explanation that humans are more hardy on that world.
The goal would be a group of players where at least half are human, making the group less conspicious in cities dominated by humans.
What do you think?