kermit4karate
A strong opinion is still only an opinion.
Since the question asked was "What do you think of as modern TRRPG mechanics?" I would say for myself...
- Roll higher than a target number, as opposed to roll under
- Include a mechanism for advantage & disadvantage
- Unified level advancement (same experience required for all classes)
- Lots of options for classes/subclasses/specializing
- Relying on fewer rolls to resolve roleplaying decisions (e.g. more simple stat checks and fewer skill rolls)