Neonchameleon
Legend
Not even Pride & Prejudice & Zombies.You can reskin the entire game, sure.
The result will not bear any resemblance to what happens in Pride and Prejudice, however.
In AD&D 1e an orc did 1d8 damage, which is a reasonable benchmark. Your average second level cleric had 2d8=9hp so they could not die to one blow. Just to compare to a 5e orc; a 5e orc does d12+3 damage for a maximum of 15; our level 2 cleric needs a Con of 14 to be safe. As ever I find the grittiness of AD&D to have mostly been vibes; my first main RPGs were GURPS and WFRPYeah, but you're still talking about a lot of characters who at second level could die by one sword swing. In fact, once you were dealing with non-FM, probably most of them. There wasn't no difference, but you really had to get to about fourth level before it was really visible to a lot of the non-primary-combatant classes.
D&D isn't every game. But D&D is genre-emulating itself.Yeah, but as you say, D&D isn't every game. PF2e, 13th Age and Shadow of the Demon Lord/Weird Wizard characters can diverge pretty fast depending on which specific class and how they want to go.
The explicit design goal of 3.0 was "back to the dungeon" and the explicit design goal of 5e was to unite the editions. It is one of the many things 4e did that they deliberately ran away from. To me it is overwhelmingly clear that this wasn't so much inertia as the consequences of a choice.I'm jsut far less sure about the "deliberately and intentionally" part of that. To me it seems like a fair bit of that is simply inertia.

