We're on the same page with the majority thing. Let's leave it at that, eh?
In a movie or book, the characters often serve the plot. In an RPG the plot serves the characters, or is created by them.
Wesley was never buffed. He climbed the rope (and the cliff) because it is part of the story that he do so. Those examples (Wesley, Sarge, Tarzan) are just a few of the types of characters that do things (because they are written to do them) that players try to emulate with their chaarcters, and in D&D when such a phenominal feat is out of reach of a character simply by the stats, they rely on magic (either as items or as spells).
I'm not shackling Wesley to a cleric, but I am leaving the option. You, on the other hand, do not even want to allow others an option simply because you do not want it for yourself. What else do you not like? Should everyone remove those things from their games as well? I think not. Leave the options and allow the players and DMs to make the choices...don't inflict a rule change on people just because you wish to dispense with options in your game.
As such, if a great lake was spread before the players, only one of the characters could swim (and none yet could fly), there was no boat and the other side held a key, it is reasonable to assume it is a good time to buff the strength of the swimmer to increase the chances that a safe retrieval of the key is nigh.
What of the party that is nearly wiped out by a creature as they flee down a mountain. All items and spellbooks gone (destroyed) but Wiz has Spell Mastery with
Bull's Strength. Climbing down is now much less treacherous.
If we brainstormed we can think of inumerable options that have nothing to do with combat that will go missing because someone apparently thinks one aspect of a certain spell (its use in combat) is too strong or too long (even though many do not agree).
As to what a character can or should do as part of their nature... In a game where magic is available, why restrict all games to one limited view of how that magic should manifest itself when it is just as possible to leave the many ways open to individual tastes? Yes, yes, rules can be changed by any DM, but when it is possible to build it into the game, why be so restrictive?
I've proffered a way to deal with the problem without losing the additional options. You've dismissed it out of hand because it doesn't suit your tastes. If I was only interested in your tastes we would not be having this discussion. Design requires that you at least attempt to suit a myriad of tastes, right? There's really no way for two minds to reach a compromise when one will not help close the gap between them. You're comfortable on your side of the gap, and that is fine. If you have any interest in toying with a compromise that might suit more than just your tastes, and more than just the tastes of those who already agree with your tastes, then we'll have something to discuss further. Until then, I know where you stand.
BryonD said:
Certainly, but that misses the point. The tone of the anti-change arguement has been that they need these buffs to reliably do the fundamentals.
The thing you can't seem to grasp is that there are ways to allow for options whether they suit you or not. Other want the options available, even if you do not. The change simply removes options.