I'd rather have a good adventure than a crappy adventure with a bunch of good encounters, frankly.
I think the problem here is that previous editions' focus has been on the adventure, leading to not just crappy encounters, but a lack of guidelines or format for making
good encounters. The Delve format has redressed this somewhat, but gone too far (in that it has been coupled with a very poor 'adventure' format).
However, my biggest gripe with the WotC format in general is the lack of artwork. There's a sterility to endless Maps and Stat-blocks which really takes a lot of the fun out of reading official adventures. I understand the idea behind artwork in a seperate book (so you can show the players) but that doesn't make these things any easier to read. Added to which there is an inherent sameness to the official adventures which needs addressed.
Not only that, but they have put all the art in the booklet where the scenario overview is, thus gimping the space available for giving a really coherent adventure structure presentation! Not to mention that the art often has a disconnect to what the characters are actually likely to see...
I wrote a post in the article discussion thread, and I won't repeat myself too much, but what I would like to see is:
- Adventures presented in digital form, not to be cheap/quick or whatever, but to take full advantage of the features of digital documents. Hyperlinks from a full adventure overview to 'Delve'-type encounter synopses, layered maps to give monster location, secret and hidden information separately from the overall map (and give "fog of war" options, too, maybe), repeating of text in multiple places so that everything is in one place when you are running (there is no tight space constraint on a PDF) and other linking and layering uses to give maximum utility to each section.
- A carefully developed, fully thought out format for presenting adventure flow, shape and structure. Use of overview maps, flowcharts and relationship charts to give an overview of the scenario that can be easily assimilated into a DM's brainspace. Even have someone responsible for doing this 'digital layout' work, as distinct from writing the actual text or designing the encounters or the adventure.
- Hyperlinking and popups to give easy access to maps, character profiles and artwork. And monster blocks and read-aloud text (even though I seldom use it as written).
- And did I mention hyperlinking? And popups?
I'll stop now...
