frankthedm
First Post
Give up option to call familiarjeremy_dnd said:could someone briefly describe what kind of abilities that an imbued staff would grant? I assume it would not be the same as for an ordinary familiar, and I would like to know how a "staff familiar" is different from the core "animal familiar."
Take a nonmagical masterwork staff, add 500GP in fancy stuff to the staff, spend 24 hours with it.
Staff starts at hardness 5 & 10 HP and this goes up slowly with level. Table seems to have an error.
You lose 500 XP per level [fort DC 15 for ½] if the thing gets broken / year and day replacement delay, Repay all gold costs. This is the sort of balance the Deck of many things brings to the game.
3 /lights spells & 1 bonus cantrip [save DC always 10]set when staff is imbued, per day.
Attacks with staff can deliver touch spells [like unarmed striking with a touch spell]
You can enchant your own staff as a DMG staff at 20% mark up
Staff gets ‘effective’ enhancement bonuses when you wield it starting at third, slowly goes up.
You can see through the staff starting at 5th [seems to be setting up wizard to have their staff stolen for plot.]
Eventually you can repair it by giving it your “resting“ healing [1 per level per evening, heal skill no help]
Later on you will always know where your staff is. [really setting up for re-capture the staff scenarios]
Before you go epic you will be able to teleport your staff to hand from anywhere on the plane.
Sample Feats [each separate, costs are 1 time]
500 gp & 12 hours to prep staff. Add your WIS modifier when casting defensively[until your next action].[you also keep dex mod]
5th level char, 100 gp per spell level & 24 hours. Staff grants you a 1/day standard action, spell like ability[your normal DC], set when you take the feat. Spell must be one you “are capable of casting” and one level below you highest level spell slot. [a fixed "Extra slot" that is stilled, silenced & eshcewed]
12th level char, craft staff creation feat. Standard action: for each 5 ‘levels of spells’ you expend, restore a charge to your imbued staff you did the 20% markup with.
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