Wow, that's a blast from the past.
"Massive fiddliness" might have been slightly hyperbolic, but it certainly is fiddly beyond first level. At 1st level, the two cases are basically identical. The complexity of the 5e version is static. The complexity of the new version scales linearly with level. I do not understand how this is in any way controversial.There is no “massive fiddliness”. “Prepare spells of each level you can cast, equal to your spell slots of each level” is not fiddly.
It’s dead simple.
Because you’re white-rooming the supposed issue into something it isn’t."Massive fiddliness" might have been slightly hyperbolic, but it certainly is fiddly beyond first level. At 1st level, the two cases are basically identical. The complexity of the 5e version is static. The complexity of the new version scales linearly with level. I do not understand how this is in any way controversial.
Yes, but that really only appears as an easier approach for players jumping into higher level characters. For players who started with 1st level in 5e, they're preparing 1+Wisbonus 1st level spells initially and then adding 1 per level. As they gain access to higher level spells they can opt to start preparing them too. The burden and the understanding grow organically and I have yet to find players who have had much difficulty with it.It literally just breaks down the process of choosing spells into level by level chunks, rather than a no-guidance pot, which is damn near objectively easier for the vast majority of people.
Especially because the number for each level is literally already there. It’s the same as your number of spell slots.
Yeah, I am "white rooming". So are you. The packet came out a couple of weeks ago, so neither of us could possibly have done extensive playtesting with it. EDIT: But this is well past the point of being worth the effort.Because you’re white-rooming the supposed issue into something it isn’t.
Honestly, considering the OneD&D play test version of prepping spells is very similar to prior editions, anyone who has played spell casters with both 3e and 5e isn't entirely white rooming this one.Yeah, I am "white rooming". So are you. The packet came out a couple of weeks ago, so neither of us could possibly have done extensive playtesting with it.
Well, what does “much difficulty mean”?Yes, but that really only appears as an easier approach for players jumping into higher level characters. For players who started with 1st level in 5e, they're preparing 1+Wisbonus 1st level spells initially and then adding 1 per level. As they gain access to higher level spells they can opt to start preparing them too. The burden and the understanding grow organically and I have yet to find players who have had much difficulty with it.
Yeah definitely not white room, in my case. I know people in groups whose houserule is “you can prepare spells equal to your spell slots per long rest, and any remaining prepared spells can be of any level you can cast”, Nevermind the experiences I’ve already mentioned, and having people make 3rd level characters both ways to start a game.Honestly, considering the OneD&D play test version of prepping spells is very similar to prior editions, anyone who has played spell casters with both 3e and 5e isn't entirely white rooming this one.
Or we can go a few editions without it, and then introduce a new prepared casters that is significantly weaker than the main class because the designers think having slots is super crazy powerful.Spell points are simple, intuitive, narratively sensical, and newbie-friendly.
Spell points work better as the default.
Spell slots can be a variant in the Dungeon Masters Guide.